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Be a Ranger! Babylon 5: Outrageous Fortune (Re-recruiting)
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<blockquote data-quote="Dr Simon" data-source="post: 4240163" data-attributes="member: 21938"><p>Specific Feats (that might be relevant. I've omitted the various feats geared towards military commanders and starfighter pilots).</p><p></p><p>Telepathy Feats</p><p>Ability Focus: +2 to Telepathy checks for abilities in one discipline</p><p>Adaptive Mind (6 ranks Telepathy): remove penalty for scanning aliens</p><p>Combat Teep: like Combat Casting</p><p>Gestalt: bonuses from holding hands with other teeps</p><p>Greater Gestalt (Gestalt): bigger bonuses</p><p>Meditation (Wis 13): gain Wis bonus to Telepathy checks if you meditate in a room first.</p><p>Mental Fortress (P6): gain DR2 against telepathic damage</p><p>Mindshredder (P8): cause +2 telepathic damage</p><p>Synergist (P5, Concentration 13, Telepathy 13): maintain multiple telepathic abilities at the same time.</p><p></p><p>Other Feats of note:</p><p>Alien Empathy (Sense Motive 6): bonus to SM an alien</p><p>Armour Familiarity (lower ACP)</p><p>Brawler: some improved uinarmed ability</p><p>Contact: gain a contact</p><p>Data Access (Wis 13, Computer Use 4): faster research</p><p>Devoted Friend (Contact): as it says</p><p>Fluency: speak a language</p><p>Harm's Way (Alertness, Improved Initiative): take damage for someone else</p><p>Hobby: a skill becomes a class skill</p><p>Independently Wealthy: what it says</p><p>Martial Arts: improved unarmed ability, differs from Brawler</p><p>Natural Athlete (Athletics 4): further bonus to Athletics</p><p>Nerves of Steel: less likely to be pinned in a firefight</p><p>Sixth Sense (Alertness, Improved Initiative): danger sense</p><p>Spacecraft Proficiency</p><p>Surface Vehicle Proficiency</p><p></p><p>Most of the standard d20 feats (Weapon Focus, PBS etc. are to be found). I think only Alertness of the "+2 to two skills" type feats are there, but these can be ret-conned.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 4240163, member: 21938"] Specific Feats (that might be relevant. I've omitted the various feats geared towards military commanders and starfighter pilots). Telepathy Feats Ability Focus: +2 to Telepathy checks for abilities in one discipline Adaptive Mind (6 ranks Telepathy): remove penalty for scanning aliens Combat Teep: like Combat Casting Gestalt: bonuses from holding hands with other teeps Greater Gestalt (Gestalt): bigger bonuses Meditation (Wis 13): gain Wis bonus to Telepathy checks if you meditate in a room first. Mental Fortress (P6): gain DR2 against telepathic damage Mindshredder (P8): cause +2 telepathic damage Synergist (P5, Concentration 13, Telepathy 13): maintain multiple telepathic abilities at the same time. Other Feats of note: Alien Empathy (Sense Motive 6): bonus to SM an alien Armour Familiarity (lower ACP) Brawler: some improved uinarmed ability Contact: gain a contact Data Access (Wis 13, Computer Use 4): faster research Devoted Friend (Contact): as it says Fluency: speak a language Harm's Way (Alertness, Improved Initiative): take damage for someone else Hobby: a skill becomes a class skill Independently Wealthy: what it says Martial Arts: improved unarmed ability, differs from Brawler Natural Athlete (Athletics 4): further bonus to Athletics Nerves of Steel: less likely to be pinned in a firefight Sixth Sense (Alertness, Improved Initiative): danger sense Spacecraft Proficiency Surface Vehicle Proficiency Most of the standard d20 feats (Weapon Focus, PBS etc. are to be found). I think only Alertness of the "+2 to two skills" type feats are there, but these can be ret-conned. [/QUOTE]
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