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<blockquote data-quote="Majoru Oakheart" data-source="post: 6319755" data-attributes="member: 5143"><p>It helps. But even rolling for stats doesn't fix the problems. In fact, it can make it worse depending on what people roll. Most of the problems come from combining choices during the game.</p><p></p><p>For instance, my character who was a Warmage/Dragon Slayer/Spellsword/Eldrich Knight who bought a +6 to all stats item from a splatbook. His class features let him cast 9th level spells while wearing full plate with no arcane spell failure. He had a feat that let him swap spell slots for bonuses to hit and damage. So, he could swap a 9th level spell for +9 to hit and +9d4 damage for the round. He got 4 attacks per round. He could also cast a swift spell that let him resolve all attacks in one round as touch attacks. Which allowed him to power attack for a huge amount and still hit with all 4 attacks.</p><p></p><p>What his starting stats were was rather insignificant to the build.</p><p></p><p>It's rather likely that you either didn't play at high level or your players didn't delve that deeply into the rules. If your players are of the type who only took feats from the PHB, chose them for role playing reasons, single classed most of the time and chose spells somewhat randomly, you could easily make a 20th level character who was balanced or even somewhat weak for their level.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6319755, member: 5143"] It helps. But even rolling for stats doesn't fix the problems. In fact, it can make it worse depending on what people roll. Most of the problems come from combining choices during the game. For instance, my character who was a Warmage/Dragon Slayer/Spellsword/Eldrich Knight who bought a +6 to all stats item from a splatbook. His class features let him cast 9th level spells while wearing full plate with no arcane spell failure. He had a feat that let him swap spell slots for bonuses to hit and damage. So, he could swap a 9th level spell for +9 to hit and +9d4 damage for the round. He got 4 attacks per round. He could also cast a swift spell that let him resolve all attacks in one round as touch attacks. Which allowed him to power attack for a huge amount and still hit with all 4 attacks. What his starting stats were was rather insignificant to the build. It's rather likely that you either didn't play at high level or your players didn't delve that deeply into the rules. If your players are of the type who only took feats from the PHB, chose them for role playing reasons, single classed most of the time and chose spells somewhat randomly, you could easily make a 20th level character who was balanced or even somewhat weak for their level. [/QUOTE]
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