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Be honest, how long would it really take you to notice all of this stuff...?
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<blockquote data-quote="Neonchameleon" data-source="post: 6320588" data-attributes="member: 87792"><p>All of it? I'm not aware of all of it now.</p><p></p><p>Enough of it? It took me a single readthrough of the Summoner in Pathfinder to realise that if you turn the <a href="https://docs.google.com/document/d/1oRoaIVTmDH7k6tVbTdXzuw-dYTPkdRo57NYB5Wv7vJo/edit#heading=h.x88xphneinn7" target="_blank">Eidolon into a scout</a> you can out-sneak the rogue without much trouble, and if things go wrong it's not a catastrophe if the Eidolon dies. It took me actually playing the Summoner to realise that even if you discount both the Eidolon <em>and</em> Summon Monster <a href="https://docs.google.com/document/d/1VAc_eoV_uwQoRjxgaofIGyPcdwLgaCzVJbjynN3ONao/edit" target="_blank">you are almost as good a caster as a Sorcerer who has chosen a good spell list</a>; Summon Monster pushes you over the top. And it took brute force work <a href="https://docs.google.com/document/d/16dZ5SBQMS1Yi6531tXOkKE_rmXEwn4VFacOEQKiHA5E/edit" target="_blank">to work out where the Summons could hold their own</a>.</p><p></p><p>Likewise it took me a single readthrough of D&D 3.0 to work out that the ability to buy or craft a Wand of Cure Light Wounds quite literally changed the nature of hit points and the game itself. And that the spellcasters with 9 levels of spells were the most powerful classes. It took actually playing a few sessions online to realise that (a) multiclassing spellcasters was really bad and (b) the Monk had complete anti-synergy and was a whole lot weaker than it looked.</p><p></p><p>So. How long does it take? It varies. And I'm not always right.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6320588, member: 87792"] All of it? I'm not aware of all of it now. Enough of it? It took me a single readthrough of the Summoner in Pathfinder to realise that if you turn the [URL="https://docs.google.com/document/d/1oRoaIVTmDH7k6tVbTdXzuw-dYTPkdRo57NYB5Wv7vJo/edit#heading=h.x88xphneinn7"]Eidolon into a scout[/URL] you can out-sneak the rogue without much trouble, and if things go wrong it's not a catastrophe if the Eidolon dies. It took me actually playing the Summoner to realise that even if you discount both the Eidolon [I]and[/I] Summon Monster [URL="https://docs.google.com/document/d/1VAc_eoV_uwQoRjxgaofIGyPcdwLgaCzVJbjynN3ONao/edit"]you are almost as good a caster as a Sorcerer who has chosen a good spell list[/URL]; Summon Monster pushes you over the top. And it took brute force work [URL="https://docs.google.com/document/d/16dZ5SBQMS1Yi6531tXOkKE_rmXEwn4VFacOEQKiHA5E/edit"]to work out where the Summons could hold their own[/URL]. Likewise it took me a single readthrough of D&D 3.0 to work out that the ability to buy or craft a Wand of Cure Light Wounds quite literally changed the nature of hit points and the game itself. And that the spellcasters with 9 levels of spells were the most powerful classes. It took actually playing a few sessions online to realise that (a) multiclassing spellcasters was really bad and (b) the Monk had complete anti-synergy and was a whole lot weaker than it looked. So. How long does it take? It varies. And I'm not always right. [/QUOTE]
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