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Be honest, how long would it really take you to notice all of this stuff...?
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<blockquote data-quote="Neonchameleon" data-source="post: 6323172" data-attributes="member: 87792"><p>No they aren't. Not even close. There are a <em>few</em> RPGs that try to run under rules-as-physics, GURPS being an obvious example, and it being a not unpopular approach in the 80s. Try and play D&D this way and you get The Order of the Stick which, while funny, isn't how I imagine any sort of game world to work. As for an RPG being a world simulator, nope. No RPG I am aware of with the arguable exception of Kingdom tries this (arguable that it's an RPG). And when you try to force D&D to be a world simulator you get weird results. Results where a Lawyer (Profession (Lawyer)) makes the same amount of money as a Shoe Shine Boy (Profession (Shoe Shine Boy)) - something that's <em>barely</em> acceptable for PCs who get their money from adventuring and the profession skill is just there for a flash of colour, but is risible if you try to run the entire world using these rules. (Or pick any two other professions you care to name that have an obvious status disparity). And for the average person from day to day your income from your profession is much <em>much</em> more important than your BAB.</p><p></p><p></p><p></p><p>Actually, no. Comparing a PC to a PC and an NPC to an NPC is much more pertinent - what they do in play is a whole lot more similar. Comparing a fighter to an orc or giant is only needed <em>for the one scene you find them together in</em> - and for that scene the 4E rules work well.</p><p></p><p></p><p></p><p>Your analogy is flawed. Hit points are not objects. Hit points are a map, not the territory. The rules are not a physics sim. Surely you understand the difference between google maps in its map mode, its satellite mode, and in Google Street View? And that all three of these are different from the actual place in question?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6323172, member: 87792"] No they aren't. Not even close. There are a [I]few[/I] RPGs that try to run under rules-as-physics, GURPS being an obvious example, and it being a not unpopular approach in the 80s. Try and play D&D this way and you get The Order of the Stick which, while funny, isn't how I imagine any sort of game world to work. As for an RPG being a world simulator, nope. No RPG I am aware of with the arguable exception of Kingdom tries this (arguable that it's an RPG). And when you try to force D&D to be a world simulator you get weird results. Results where a Lawyer (Profession (Lawyer)) makes the same amount of money as a Shoe Shine Boy (Profession (Shoe Shine Boy)) - something that's [I]barely[/I] acceptable for PCs who get their money from adventuring and the profession skill is just there for a flash of colour, but is risible if you try to run the entire world using these rules. (Or pick any two other professions you care to name that have an obvious status disparity). And for the average person from day to day your income from your profession is much [I]much[/I] more important than your BAB. Actually, no. Comparing a PC to a PC and an NPC to an NPC is much more pertinent - what they do in play is a whole lot more similar. Comparing a fighter to an orc or giant is only needed [I]for the one scene you find them together in[/I] - and for that scene the 4E rules work well. Your analogy is flawed. Hit points are not objects. Hit points are a map, not the territory. The rules are not a physics sim. Surely you understand the difference between google maps in its map mode, its satellite mode, and in Google Street View? And that all three of these are different from the actual place in question? [/QUOTE]
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