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<blockquote data-quote="Savage Wombat" data-source="post: 6323301" data-attributes="member: 1932"><p>But you aren't referencing what Monte said, you're referencing an article that's also misinterpreting what he said.</p><p></p><p>Yes, it is a M:tG influenced idea, but the principle is that you can't have <u>every </u>card/feat perfectly balanced due to sheer math. It's not possible. And if the only feats/cards you print are ones that are average or better, then the average inexorably moves up over time. So you have to have some feats that are slightly sub-par, or you get power creep.</p><p></p><p>Monte's point was that this is OK - a feature, not a bug - because it rewards system mastery. This is not the same thing as "we deliberately make trap feats to trick people who don't min-max their characters correctly".</p><p></p><p>I don't mind if you disagree with him - but I resent the 3e bashing of "trap feats" the same way some 4e defenders get sick of people mentioning "weapon expertise feat tax" or whatever the phrase is.</p><p></p><p>I suspect that 5e will also have some abilities or feats that the player base will decide are too weak to use, but as long as no one makes the mistake of saying what Monte did, it'll avoid the same argument.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 6323301, member: 1932"] But you aren't referencing what Monte said, you're referencing an article that's also misinterpreting what he said. Yes, it is a M:tG influenced idea, but the principle is that you can't have [U]every [/U]card/feat perfectly balanced due to sheer math. It's not possible. And if the only feats/cards you print are ones that are average or better, then the average inexorably moves up over time. So you have to have some feats that are slightly sub-par, or you get power creep. Monte's point was that this is OK - a feature, not a bug - because it rewards system mastery. This is not the same thing as "we deliberately make trap feats to trick people who don't min-max their characters correctly". I don't mind if you disagree with him - but I resent the 3e bashing of "trap feats" the same way some 4e defenders get sick of people mentioning "weapon expertise feat tax" or whatever the phrase is. I suspect that 5e will also have some abilities or feats that the player base will decide are too weak to use, but as long as no one makes the mistake of saying what Monte did, it'll avoid the same argument. [/QUOTE]
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