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Beastmaster's animal companion: can it survive for 2 rounds?
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<blockquote data-quote="Juriel" data-source="post: 6371609" data-attributes="member: 68368"><p>Beastmaster sucks, but...</p><p></p><p>Animal barding: start with chain AC 16 for 300g, end with plate AC 18 for 6000g. Once you add the proficiency to that, you are going into respectable 21+ territory.</p><p></p><p>Currently, the absolute best animal option is Giant Poisonous Snake, with 10ft reach and 3d6 poison that does half damage even on successful save.</p><p></p><p>I think their handling of the beast is clumsy, and looks insane when compared to summons all acting as independent entities... but with a bit of fiddling around, you can make a Beastmaster work.</p><p></p><p>The biggest issue, once you have enough levels for the beast to have some HP, is that it takes up party healing resources if you want it to be around for the whole adventuring day. And that no available beasts seem to have proficiency in any saves, so any effect catches them.</p></blockquote><p></p>
[QUOTE="Juriel, post: 6371609, member: 68368"] Beastmaster sucks, but... Animal barding: start with chain AC 16 for 300g, end with plate AC 18 for 6000g. Once you add the proficiency to that, you are going into respectable 21+ territory. Currently, the absolute best animal option is Giant Poisonous Snake, with 10ft reach and 3d6 poison that does half damage even on successful save. I think their handling of the beast is clumsy, and looks insane when compared to summons all acting as independent entities... but with a bit of fiddling around, you can make a Beastmaster work. The biggest issue, once you have enough levels for the beast to have some HP, is that it takes up party healing resources if you want it to be around for the whole adventuring day. And that no available beasts seem to have proficiency in any saves, so any effect catches them. [/QUOTE]
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Beastmaster's animal companion: can it survive for 2 rounds?
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