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[BECMI] Paths of Legend: Origins
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<blockquote data-quote="KirayaTiDrekan" data-source="post: 6567511" data-attributes="member: 6755061"><p>No, you start with a spellbook with two spells - Read Magic and one other spell.</p><p></p><p>Analyze - Identifies the magical properties of an item.</p><p>Charm Person - Magically convinces one humanoid that it is your friend.</p><p>Detect Magic - Detects magic objects, creatures, and places within 60'.</p><p>Floating Disc - Creates a horizontal platform capable of carrying up to 500 lbs.</p><p>Hold Portal - Magically seals a door or gate.</p><p>Light - Creates a magical light; can be reversed to create darkness.</p><p>Magic Missile - Creates a magical arrow that can strike a creature for 1d6+1 damage.</p><p>Protection from Evil - Creates a magical protective barrier around the caster.</p><p>Read Languages - Enables caster to read any written language.</p><p>Shield - Creates a deflective aura around the caster.</p><p>Sleep - Puts 2-16 hit dice worth of creatures to sleep.</p><p>Ventriloquism - Allows caster to make their voice emanate from a location up to 60' away.</p><p></p><p>I'll list out the available gear after you pick your spells.</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 6567511, member: 6755061"] No, you start with a spellbook with two spells - Read Magic and one other spell. Analyze - Identifies the magical properties of an item. Charm Person - Magically convinces one humanoid that it is your friend. Detect Magic - Detects magic objects, creatures, and places within 60'. Floating Disc - Creates a horizontal platform capable of carrying up to 500 lbs. Hold Portal - Magically seals a door or gate. Light - Creates a magical light; can be reversed to create darkness. Magic Missile - Creates a magical arrow that can strike a creature for 1d6+1 damage. Protection from Evil - Creates a magical protective barrier around the caster. Read Languages - Enables caster to read any written language. Shield - Creates a deflective aura around the caster. Sleep - Puts 2-16 hit dice worth of creatures to sleep. Ventriloquism - Allows caster to make their voice emanate from a location up to 60' away. I'll list out the available gear after you pick your spells. [/QUOTE]
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