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Beguiler and High Level Play
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<blockquote data-quote="satori01" data-source="post: 2830212" data-attributes="member: 7859"><p>I do not think the Beguiler is suitable for high level play. </p><p>Do not get me wrong, I like the class, and have been hoping to see a class like this since the Warmage in Complete Arcane.</p><p></p><p>Unfortunately the spell list of the Beguiler consists almost entirely of the Enchantment and Illusion schools of magic, and no mechanical class means to overcome the effect of these three spells:</p><p></p><p>1) Protection from Evil</p><p>2) True seeing</p><p>3) Mind Blank</p><p></p><p>That is all you need, to turn a high level Beguiliar into, essentially, a high level Expert. Factor in Undead and other creatures unaffected by Mind Influencing powers, and being just an "Expert" will be a likely feeling.</p><p></p><p>Personaly I think there either needs to be a class abillity usable a limited amount of times per day, or specifically made spells, that allow Illusions and Enchantments to effect creatures protected against them by the above. 3 spells should not wipe out a whole character concept and 2 schools of magic.</p><p></p><p>I would also put onto the spell list Prismatic Spray and Prismatic Wall.</p><p>This would give the Beguiler some direct muscle at high level and harkens back to the 1e Illusionist.</p></blockquote><p></p>
[QUOTE="satori01, post: 2830212, member: 7859"] I do not think the Beguiler is suitable for high level play. Do not get me wrong, I like the class, and have been hoping to see a class like this since the Warmage in Complete Arcane. Unfortunately the spell list of the Beguiler consists almost entirely of the Enchantment and Illusion schools of magic, and no mechanical class means to overcome the effect of these three spells: 1) Protection from Evil 2) True seeing 3) Mind Blank That is all you need, to turn a high level Beguiliar into, essentially, a high level Expert. Factor in Undead and other creatures unaffected by Mind Influencing powers, and being just an "Expert" will be a likely feeling. Personaly I think there either needs to be a class abillity usable a limited amount of times per day, or specifically made spells, that allow Illusions and Enchantments to effect creatures protected against them by the above. 3 spells should not wipe out a whole character concept and 2 schools of magic. I would also put onto the spell list Prismatic Spray and Prismatic Wall. This would give the Beguiler some direct muscle at high level and harkens back to the 1e Illusionist. [/QUOTE]
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