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Beguiler and High Level Play
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<blockquote data-quote="Sejs" data-source="post: 2834746" data-attributes="member: 4910"><p>Yup. The tried and true Maximize the Fun model. If your players have a schtick, DM in such a way that the schtick is catered to at least in some fashion. </p><p></p><p>Low level game and the ranger's only favored enemy is gnolls? Feature some gnolls. Cleric has invested in a high charisma and feats to augment their ability to turn undead? Feature undead for him to blast. Player having their character be King Talker? Have some slick intrigue in the game. Find the fun and make sure it gets to see the light of day.</p><p></p><p>Have a beguiler in the party? Make sure that not everything the PCs face is immune to her efforts.</p></blockquote><p></p>
[QUOTE="Sejs, post: 2834746, member: 4910"] Yup. The tried and true Maximize the Fun model. If your players have a schtick, DM in such a way that the schtick is catered to at least in some fashion. Low level game and the ranger's only favored enemy is gnolls? Feature some gnolls. Cleric has invested in a high charisma and feats to augment their ability to turn undead? Feature undead for him to blast. Player having their character be King Talker? Have some slick intrigue in the game. Find the fun and make sure it gets to see the light of day. Have a beguiler in the party? Make sure that not everything the PCs face is immune to her efforts. [/QUOTE]
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