Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6461173" data-attributes="member: 5834"><p>The way the game plays should be your information. If you play the game and your contributions are weaker than other party members because defeating the BBEG is the goal of the quest, you are not contributing much at all. That is why damage balance is necessary. So you don't have to be concerned about your contribution because it is roughly equal.</p><p></p><p>Explain how your contribution isn't measured in damage? If you're doing very little damage to the dragon your party is fighting, how are you contributing to a victory? Spending your action providing advantage to the fighter so he can do good damage?</p><p></p><p>I don't know how much of 5E you've played, enemies hit hard in this game. The longer it takes you to beat them, the more taxing it is on the entire group. If you're doing suboptimal damage, you're slowing things down and making the game hard for your group. </p><p></p><p>I don't know what constraints you think are gone:</p><p></p><p>No healer. You're screwed unless your DM tones down the encounters substantially.</p><p></p><p>Can't deal much damage, get chewed up by the bad guys.</p><p></p><p>I don't see this lack of constraints you're talking about in the two campaigns I'm playing. I see certain classes outshining others making the game far easier on parties composed of those classes just like past editions. This edition certainly didn't get rid of power gaming. It hasn't taken my particularly group long to figure out the top combinations. </p><p></p><p>All 4th edition did was provide a name to roles that have existed in D&D since the beginning. Removing the name Striker, Leader, and such doesn't change how the classes are played or their roles in a group. Never even cared about those designations in 4E. It was defining the natural roles of the classes.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6461173, member: 5834"] The way the game plays should be your information. If you play the game and your contributions are weaker than other party members because defeating the BBEG is the goal of the quest, you are not contributing much at all. That is why damage balance is necessary. So you don't have to be concerned about your contribution because it is roughly equal. Explain how your contribution isn't measured in damage? If you're doing very little damage to the dragon your party is fighting, how are you contributing to a victory? Spending your action providing advantage to the fighter so he can do good damage? I don't know how much of 5E you've played, enemies hit hard in this game. The longer it takes you to beat them, the more taxing it is on the entire group. If you're doing suboptimal damage, you're slowing things down and making the game hard for your group. I don't know what constraints you think are gone: No healer. You're screwed unless your DM tones down the encounters substantially. Can't deal much damage, get chewed up by the bad guys. I don't see this lack of constraints you're talking about in the two campaigns I'm playing. I see certain classes outshining others making the game far easier on parties composed of those classes just like past editions. This edition certainly didn't get rid of power gaming. It hasn't taken my particularly group long to figure out the top combinations. All 4th edition did was provide a name to roles that have existed in D&D since the beginning. Removing the name Striker, Leader, and such doesn't change how the classes are played or their roles in a group. Never even cared about those designations in 4E. It was defining the natural roles of the classes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
Top