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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Rhenny" data-source="post: 6461215" data-attributes="member: 18333"><p>I agree that 5e allows players to play what they want to play more than to adopt a PC that plays a specific role. There are a lot of other game design choices that make 5e different too.</p><p></p><p>Bounded accuracy and monster design does a lot for the game. </p><p></p><p>1) A party can have a 3rd level PC in a group with 5th or 6th level PCs, and the 3rd level PC can still contribute.</p><p>2) A party can encounter a wider range of monsters. The hordes of lower level ones are dangerous if not taken out by AoE spells, and lower level PCs still have a chance to defeat higher level threats (parties have defeated solo monsters that are 7+ CR higher than the group).</p><p>3) Most encounters tend to run between 2-3 rounds when they are easy or medium level...even some harder ones. This speed of combat is by design as well and works because of Bounded Accuracy.</p><p>4) Bounded Accuracy makes it pretty easy to modify monsters by adding to them if the DM/group wants more dangerous foes.</p><p></p><p>I'm sure there are a lot more, but this is what I came up with off the top of my head (as a player and a DM during the playtest and now for 5e).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6461215, member: 18333"] I agree that 5e allows players to play what they want to play more than to adopt a PC that plays a specific role. There are a lot of other game design choices that make 5e different too. Bounded accuracy and monster design does a lot for the game. 1) A party can have a 3rd level PC in a group with 5th or 6th level PCs, and the 3rd level PC can still contribute. 2) A party can encounter a wider range of monsters. The hordes of lower level ones are dangerous if not taken out by AoE spells, and lower level PCs still have a chance to defeat higher level threats (parties have defeated solo monsters that are 7+ CR higher than the group). 3) Most encounters tend to run between 2-3 rounds when they are easy or medium level...even some harder ones. This speed of combat is by design as well and works because of Bounded Accuracy. 4) Bounded Accuracy makes it pretty easy to modify monsters by adding to them if the DM/group wants more dangerous foes. I'm sure there are a lot more, but this is what I came up with off the top of my head (as a player and a DM during the playtest and now for 5e). [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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