Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AmerginLiath" data-source="post: 6461237" data-attributes="member: 777"><p>It's also amazingly fun to play parts in combats that do no damage by themselves at all. I've been the 3.0 monk in a party of heavy armored knights whose main job was "setting the field" with my fast movement and evasion skills (knocking things over to block the enemies exit here, overturning a table to serve as cover for the mage there...) or the archivist/diviner who spent half the time making knowledge checks for bonuses and the other half teleporting allies around the field of battle. Best of all was the dwarven cleric/bard/war chanter who mastered the combination of classes & magic items that offered buffs that would spend each round casting off rolling buffs to his team – I was heartbroken when I finally had to draw my axe at level 14 to flank and make an Aid Another check when one of our fighters was out sick (I consoled myself with Aid Another being SORT OF like a buff...). Given how rarely the games that I'm in even do battle, and how my groups seem to prefer convincing the enemy to surrender via working out tactics & control versus actually having to do the messy work of killing, I don't see why DAMAGE is such a key metric. Give me a good skillmonkey any day of the week!</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 6461237, member: 777"] It's also amazingly fun to play parts in combats that do no damage by themselves at all. I've been the 3.0 monk in a party of heavy armored knights whose main job was "setting the field" with my fast movement and evasion skills (knocking things over to block the enemies exit here, overturning a table to serve as cover for the mage there...) or the archivist/diviner who spent half the time making knowledge checks for bonuses and the other half teleporting allies around the field of battle. Best of all was the dwarven cleric/bard/war chanter who mastered the combination of classes & magic items that offered buffs that would spend each round casting off rolling buffs to his team – I was heartbroken when I finally had to draw my axe at level 14 to flank and make an Aid Another check when one of our fighters was out sick (I consoled myself with Aid Another being SORT OF like a buff...). Given how rarely the games that I'm in even do battle, and how my groups seem to prefer convincing the enemy to surrender via working out tactics & control versus actually having to do the messy work of killing, I don't see why DAMAGE is such a key metric. Give me a good skillmonkey any day of the week! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
Top