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General Tabletop Discussion
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Cadriel" data-source="post: 6461650" data-attributes="member: 4295"><p>This is simply false, since you are talking about "always" and "every edition." The earliest editions were primarily exploration games. If you got in a fair fight in Gary Gygax's Greyhawk dungeon, that was a failure. The better players avoided fights unless absolutely necessary; ask Rob Kuntz or Mike Mornard if balanced combat was always at the center of D&D, and they will set you straight.</p><p></p><p>It's just not my experience that people want combat, combat, and more combat as the center of D&D. In over 20 years, I've found very few players motivated by glory in combat. If you've never played a perfectly good D&D game where no one even rolled for initiative, and I have done this, then you've missed out on whole swathes of what the game has to offer. I've found that players tend to be motivated more by advancing their characters, getting magic items, and completing objectives, than by glory in combat. And the very best combats I've run have been entirely plot motivated.</p></blockquote><p></p>
[QUOTE="Cadriel, post: 6461650, member: 4295"] This is simply false, since you are talking about "always" and "every edition." The earliest editions were primarily exploration games. If you got in a fair fight in Gary Gygax's Greyhawk dungeon, that was a failure. The better players avoided fights unless absolutely necessary; ask Rob Kuntz or Mike Mornard if balanced combat was always at the center of D&D, and they will set you straight. It's just not my experience that people want combat, combat, and more combat as the center of D&D. In over 20 years, I've found very few players motivated by glory in combat. If you've never played a perfectly good D&D game where no one even rolled for initiative, and I have done this, then you've missed out on whole swathes of what the game has to offer. I've found that players tend to be motivated more by advancing their characters, getting magic items, and completing objectives, than by glory in combat. And the very best combats I've run have been entirely plot motivated. [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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