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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Umbran" data-source="post: 6461741" data-attributes="member: 177"><p>I think you're a bit off there. I think it was designed for synergies - it is just designed so that you don't have to have a *specific* class in the party to gain the synergy. </p><p></p><p></p><p></p><p>This is where your posit fails, I think. The balance of classes is not so rigid as it was in 4e, but significant attention was paid to having things so everyone is effective. </p><p></p><p></p><p></p><p>Okay, so this is not actually an argument that they didn't balance damage dealt and such. It isn't like you can only balance classes against each other if they are filling specific roles. Decouple the idea of "filling roles" and "character balance" in your mind. You will likely see a bunch of folks complaining that, compared to 1e and 2e, spellcasters have been nerfed. The number of high levels spells they can cast a day is limited, compared to earlier games - this is an example of balancing. Restricting the very potent spells means those spellcasters can't outshine other classes as easily. </p><p></p><p></p><p></p><p>But, it probably does matter. If you have three people playing rogues, they will tend to overlap abilities quite a lot. If the players are not careful to really differentiate their characters, it will be difficult for individuals to really shine, and there will be many things they collectively won't be able to handle. This game is such that they may be able to sufficiently differentiate themselves within the same class, but they will still probably have to put some thought to it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6461741, member: 177"] I think you're a bit off there. I think it was designed for synergies - it is just designed so that you don't have to have a *specific* class in the party to gain the synergy. This is where your posit fails, I think. The balance of classes is not so rigid as it was in 4e, but significant attention was paid to having things so everyone is effective. Okay, so this is not actually an argument that they didn't balance damage dealt and such. It isn't like you can only balance classes against each other if they are filling specific roles. Decouple the idea of "filling roles" and "character balance" in your mind. You will likely see a bunch of folks complaining that, compared to 1e and 2e, spellcasters have been nerfed. The number of high levels spells they can cast a day is limited, compared to earlier games - this is an example of balancing. Restricting the very potent spells means those spellcasters can't outshine other classes as easily. But, it probably does matter. If you have three people playing rogues, they will tend to overlap abilities quite a lot. If the players are not careful to really differentiate their characters, it will be difficult for individuals to really shine, and there will be many things they collectively won't be able to handle. This game is such that they may be able to sufficiently differentiate themselves within the same class, but they will still probably have to put some thought to it. [/QUOTE]
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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