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*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="guachi" data-source="post: 6462093" data-attributes="member: 6785802"><p>I wouldn't say that was true for every edition. A game that gives the vast majority of its XP for treasure is one that encourages NOT being in combat. Or, I would agree it's designed "around" combat in the sense that actively encourages avoiding combat is still a game designed around combat.</p><p></p><p>That being said, my favorite character was a combat useless 2e Bard. He was fantastic for other things as he was the conduit through which all of our adventures flowed. But if our group hadn't been so strong from a player standpoint - all good friends where roleplaying breakfast was fun - he might have been a fifth wheel. In that context, a PC could have been good at nothing but still contributed if he had good party interaction. </p><p></p><p>My second favorite was one who stomped face in combat. Same DM, same players as the previous paragraph but it was totally geared towards munchkin dungeon crawling. So, yeah, if your D&D game revolves around combat - be good at combat. I've found my AL character design moving more and more towards combat-centered as that seems to be the focus. Just enough other stuff to get by, and then be good at killing.</p><p></p><p>For me, my big issue isn't a game that relies on combat too much, it's one that relies on dice rolling too much - whether it's in or out of combat.</p></blockquote><p></p>
[QUOTE="guachi, post: 6462093, member: 6785802"] I wouldn't say that was true for every edition. A game that gives the vast majority of its XP for treasure is one that encourages NOT being in combat. Or, I would agree it's designed "around" combat in the sense that actively encourages avoiding combat is still a game designed around combat. That being said, my favorite character was a combat useless 2e Bard. He was fantastic for other things as he was the conduit through which all of our adventures flowed. But if our group hadn't been so strong from a player standpoint - all good friends where roleplaying breakfast was fun - he might have been a fifth wheel. In that context, a PC could have been good at nothing but still contributed if he had good party interaction. My second favorite was one who stomped face in combat. Same DM, same players as the previous paragraph but it was totally geared towards munchkin dungeon crawling. So, yeah, if your D&D game revolves around combat - be good at combat. I've found my AL character design moving more and more towards combat-centered as that seems to be the focus. Just enough other stuff to get by, and then be good at killing. For me, my big issue isn't a game that relies on combat too much, it's one that relies on dice rolling too much - whether it's in or out of combat. [/QUOTE]
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Community
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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