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*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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<blockquote data-quote="Lanefan" data-source="post: 6468719" data-attributes="member: 29398"><p>So-called organized play is not the core of the game, however, no matter what TSR in the past and WotC today would like people to think.</p><p></p><p>The core of the game is the base framework around which each table builds its own individual structure(s) and way(s) of operating.</p><p></p><p>Hell, I've been DM-ing a variant on 1e for 30 years now and I freely admit to not knowing all the ins and outs of RAW 1e. But you know what? I don't have to. I just have to know my own system and make sure the information about it is there for players to access.</p><p></p><p>Again, so what; as long as what the DM pulls out is internally consistent with what he pulled out last time. This part *is* important; making something up once is just fine and part of the DM's job, but once done it has to stay that way throughout.</p><p></p><p>The DM also tweaks the "software" to suit the end users, those being she and her players; and has every right to do so.</p><p></p><p>I sense you're coming from a very 3e-4e mindset where there's lots of hard-and-fast rules for lots of things, along with a sense of if there's not a rule for it it's not part of the game. Me, I come from a 1e mindset where there's lots of <em>guidelines</em> for lots of things and if something comes up that's outside those guidelines the DM can sort it out on the fly.</p><p></p><p>Lan-"common sense sometimes shows up in the game as well, though not as often as it probably should"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6468719, member: 29398"] So-called organized play is not the core of the game, however, no matter what TSR in the past and WotC today would like people to think. The core of the game is the base framework around which each table builds its own individual structure(s) and way(s) of operating. Hell, I've been DM-ing a variant on 1e for 30 years now and I freely admit to not knowing all the ins and outs of RAW 1e. But you know what? I don't have to. I just have to know my own system and make sure the information about it is there for players to access. Again, so what; as long as what the DM pulls out is internally consistent with what he pulled out last time. This part *is* important; making something up once is just fine and part of the DM's job, but once done it has to stay that way throughout. The DM also tweaks the "software" to suit the end users, those being she and her players; and has every right to do so. I sense you're coming from a very 3e-4e mindset where there's lots of hard-and-fast rules for lots of things, along with a sense of if there's not a rule for it it's not part of the game. Me, I come from a 1e mindset where there's lots of [I]guidelines[/I] for lots of things and if something comes up that's outside those guidelines the DM can sort it out on the fly. Lan-"common sense sometimes shows up in the game as well, though not as often as it probably should"-efan [/QUOTE]
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Community
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Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
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