Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MechaPilot" data-source="post: 6479669" data-attributes="member: 82779"><p>Removing healing surges entirely and removing the AEDU structure are both easy, and removing magical items is trivially easy.</p><p></p><p></p><p>Removing healing surges entirely:</p><p>Surges do not exist. A power that says the target can spend a healing surge has that text replaced with the target healing an amount equal to its surge value. Magic items that require the character to spend a surge to use, like potions, no longer require the spending on surges to use.</p><p></p><p>Now some people will say, "No fair! You kept the surge value in there! That's not removing surges entirely!" While I feel that's moving the goalposts because the surge value does not mechanically do the same thing that the surges do (the surge value doesn't act as a limit on magical healing, the surge value doesn't allow the character to recover HPs during a short rest, and so on), it's also easy to fix. The surge value can be replaced by 1d8 + 1 per level and still scale relatively well with the character's total HPs. It scales better if you consider the first level to be three levels (1d8 +2 +1 per level), but you can get around that clunkiness by adding an ability modifier instead.</p><p></p><p></p><p>Removing AEDU:</p><p>Removing the AEDU structure is in no way difficult, though replacing it can be labor-intensive depending on what you want to replace it with. That said, replacing AEDU with a point system is obscenely easy. Every use of an encounter power costs one point, and every use of a daily power costs three points; using at-wills are free. You then use those costs multiplied by the relevant numbers from the AEDU progression of the advancement table to determine how many points you have. That allows you to put all characters on a magic point or fatigue point system if you want to.</p><p></p><p></p><p>Removing magic items:</p><p>Just don't give them out. It really is that easy. The system math expects you to have them, but it's not as if you literally must have them. It just means that you use lower encounter level creatures, or less creatures than normal, or you accept that encounters will be slightly harder.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6479669, member: 82779"] Removing healing surges entirely and removing the AEDU structure are both easy, and removing magical items is trivially easy. Removing healing surges entirely: Surges do not exist. A power that says the target can spend a healing surge has that text replaced with the target healing an amount equal to its surge value. Magic items that require the character to spend a surge to use, like potions, no longer require the spending on surges to use. Now some people will say, "No fair! You kept the surge value in there! That's not removing surges entirely!" While I feel that's moving the goalposts because the surge value does not mechanically do the same thing that the surges do (the surge value doesn't act as a limit on magical healing, the surge value doesn't allow the character to recover HPs during a short rest, and so on), it's also easy to fix. The surge value can be replaced by 1d8 + 1 per level and still scale relatively well with the character's total HPs. It scales better if you consider the first level to be three levels (1d8 +2 +1 per level), but you can get around that clunkiness by adding an ability modifier instead. Removing AEDU: Removing the AEDU structure is in no way difficult, though replacing it can be labor-intensive depending on what you want to replace it with. That said, replacing AEDU with a point system is obscenely easy. Every use of an encounter power costs one point, and every use of a daily power costs three points; using at-wills are free. You then use those costs multiplied by the relevant numbers from the AEDU progression of the advancement table to determine how many points you have. That allows you to put all characters on a magic point or fatigue point system if you want to. Removing magic items: Just don't give them out. It really is that easy. The system math expects you to have them, but it's not as if you literally must have them. It just means that you use lower encounter level creatures, or less creatures than normal, or you accept that encounters will be slightly harder. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Behind the design of 5th edition Dungeons and Dragons: Well my impression as least.
Top