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Behind the Scenes at Swashbuckling in Freeport
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<blockquote data-quote="Morrow" data-source="post: 2259436" data-attributes="member: 301"><p><strong>Dead Man's Quest: Sessions 1 - 3</strong></p><p></p><p>The first three sessions of the campaign, which get the party to Freeport are taken directly from two sources- <em>Maiden Voyage</em>, by Chad Brouillard, published by Atlas Games and the first half of "Dead Man's Quest" by Graeme Davis, published in issue 107 of <em>Dungeon</em>.</p><p></p><p>I dropped quite a bit from the two sources, including the whole second half of "Dead Man's Quest" and the elements related to the murderer Vincenz and the god Krakas from <em>Maiden Voyage</em>.</p><p></p><p>I really didn't play fair with the party in this one. As you'll see as soon as we get the session 3 recap posted, they succeeded in surviving their encounter with the <em>Sea Maiden </em> and made it to Freeport, but they don't really know what the Eye of the Sea Dragon is or why it is cursed. Part of that is because they missed a few clues, but mostly it is because I fed them some red herrings and didn't give them enough information. </p><p></p><p>This is where we deviate considerably from the source material. The Eyes of the Sea Dragon are objects sacred to Yarash, of <em>Black Sails Over Freeport</em> fame. They are necessary for summoning Yarash's son, the Sea Dragon (who replaces the Kraken in <em>Black Sails</em>). After Yarash's imprisonment the Eyes were safeguarded in the Temple of Harrimast in Freeport. However, one of them was subsequently stolen.</p><p></p><p>However, once the Eyes were seperated an effect that the clerics of Harrimast weren't aware of kicked in. On land the Eyes are pretty safe. On the ocean the curse that Yarash placed on them becomes active. So, when the Eye was recovered on the mainland 50 or so years ago and sent back to Freeport for safekeeping in the hands of Captain Orlando of the <em>Sea Maiden</em>, he was pretty much screwed. The last vessel to carry the Eye, now a ghost ship, hunted him down. They passed along the curse, turning Orlando and his crew into sea scourges (think zombies without the slow-moving-and-stupid problem) and turning the <em>Sea Maiden </em> into the new ghost ship. The Eye then moved on using whatever means malevolent artifacts use.</p><p></p><p>Fifty years later the Eye was retrieved again and the clerics of Harrimast, none the wiser, gave it to Captain Fletcher of the <em>Stingray </em> to carry to Freeport. The <em>Stingray</em> was promptly hunted down by the <em>Sea Maiden</em>. It all would have worked too, except that the entire crew was killed by Sahuagin before the <em>Sea Maiden </em> could reach them. And that's our first red herring; the Eye didn't get a chance to kill the crew of the <em>Stingray</em>.</p><p></p><p>That would have been that except that Captain Fletcher, haunted by the failure of his mission and maybe, just maybe, helped by the Eye came back as a ghost. He went looking for help and found the <em>Albers</em>. Fletcher convinced Captain Fenn (and our heroes) to recover the Eye and return it to Freeport. Our heroes journeyed to the island lair of the Sahuagin and retrieved the Eye. The curse promptly kicked in. The <em>Sea Maiden</em> showed up and Orlando killed Fenn, turning him into a sea scourge. Fenn lead the <em>Sea Maiden</em> on an attack on the <em>Albers</em>, intending to turn it into the new ghost ship with his old crew as it's undead sailors. And it all would have worked too, except for those lousy heroes.</p><p></p><p>The second red herring was that Fenn's glass eye, missing since his death, showed up in First Mate Huxley's sea chest. No curse there. Fenn's lover Selene, crazy with grief and sure that Huxley had killed Fenn, planted it. Unfortunately our heroes talked to Selene once after Fenn's body was discovered and promptly forgot her paranoid ramblings about Huxley.</p><p></p><p>Anyway, the Eyes are back together in the vault under the temple of Harrimast in Freeport. There they will stay until the Cult of Yarrash comes looking for them in <em>Black Sails </em> to use them to summon the Sea Dragon. I wonder if the curse will effect them?</p></blockquote><p></p>
[QUOTE="Morrow, post: 2259436, member: 301"] [b]Dead Man's Quest: Sessions 1 - 3[/b] The first three sessions of the campaign, which get the party to Freeport are taken directly from two sources- [I]Maiden Voyage[/I], by Chad Brouillard, published by Atlas Games and the first half of "Dead Man's Quest" by Graeme Davis, published in issue 107 of [I]Dungeon[/I]. I dropped quite a bit from the two sources, including the whole second half of "Dead Man's Quest" and the elements related to the murderer Vincenz and the god Krakas from [I]Maiden Voyage[/I]. I really didn't play fair with the party in this one. As you'll see as soon as we get the session 3 recap posted, they succeeded in surviving their encounter with the [I]Sea Maiden [/I] and made it to Freeport, but they don't really know what the Eye of the Sea Dragon is or why it is cursed. Part of that is because they missed a few clues, but mostly it is because I fed them some red herrings and didn't give them enough information. This is where we deviate considerably from the source material. The Eyes of the Sea Dragon are objects sacred to Yarash, of [I]Black Sails Over Freeport[/I] fame. They are necessary for summoning Yarash's son, the Sea Dragon (who replaces the Kraken in [I]Black Sails[/I]). After Yarash's imprisonment the Eyes were safeguarded in the Temple of Harrimast in Freeport. However, one of them was subsequently stolen. However, once the Eyes were seperated an effect that the clerics of Harrimast weren't aware of kicked in. On land the Eyes are pretty safe. On the ocean the curse that Yarash placed on them becomes active. So, when the Eye was recovered on the mainland 50 or so years ago and sent back to Freeport for safekeeping in the hands of Captain Orlando of the [I]Sea Maiden[/I], he was pretty much screwed. The last vessel to carry the Eye, now a ghost ship, hunted him down. They passed along the curse, turning Orlando and his crew into sea scourges (think zombies without the slow-moving-and-stupid problem) and turning the [I]Sea Maiden [/I] into the new ghost ship. The Eye then moved on using whatever means malevolent artifacts use. Fifty years later the Eye was retrieved again and the clerics of Harrimast, none the wiser, gave it to Captain Fletcher of the [I]Stingray [/I] to carry to Freeport. The [I]Stingray[/I] was promptly hunted down by the [I]Sea Maiden[/I]. It all would have worked too, except that the entire crew was killed by Sahuagin before the [I]Sea Maiden [/I] could reach them. And that's our first red herring; the Eye didn't get a chance to kill the crew of the [I]Stingray[/I]. That would have been that except that Captain Fletcher, haunted by the failure of his mission and maybe, just maybe, helped by the Eye came back as a ghost. He went looking for help and found the [I]Albers[/I]. Fletcher convinced Captain Fenn (and our heroes) to recover the Eye and return it to Freeport. Our heroes journeyed to the island lair of the Sahuagin and retrieved the Eye. The curse promptly kicked in. The [I]Sea Maiden[/I] showed up and Orlando killed Fenn, turning him into a sea scourge. Fenn lead the [I]Sea Maiden[/I] on an attack on the [I]Albers[/I], intending to turn it into the new ghost ship with his old crew as it's undead sailors. And it all would have worked too, except for those lousy heroes. The second red herring was that Fenn's glass eye, missing since his death, showed up in First Mate Huxley's sea chest. No curse there. Fenn's lover Selene, crazy with grief and sure that Huxley had killed Fenn, planted it. Unfortunately our heroes talked to Selene once after Fenn's body was discovered and promptly forgot her paranoid ramblings about Huxley. Anyway, the Eyes are back together in the vault under the temple of Harrimast in Freeport. There they will stay until the Cult of Yarrash comes looking for them in [I]Black Sails [/I] to use them to summon the Sea Dragon. I wonder if the curse will effect them? [/QUOTE]
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