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Behold my unbalanced feats! (Now with even more feats!)
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<blockquote data-quote="drdevoid" data-source="post: 734408" data-attributes="member: 5356"><p>Thank you, my trusty DM ;-) I appreciate the response. I thought I would just drift for a while and not net any responses at all. Check out my "Monsterpiece" thread if you like, you might have some fun with it. </p><p></p><p>I really like the idea of the Stunning Strike feat, but it goes against my ethos regarding players (especially in their own game) making up feats while not quite understanding balance or being obsessed with kewlness.</p><p></p><p>It just feels so wrong and I am so not an authority on balance. Let's see how the discussion pans out and see if anyone points out some obvious flaws. At any rate, it's starting to get late for Ichiro to keep taking feats withoutregard to sticking to any feat chains. But enough about my character. </p><p></p><p><strong>Let's look at the Stunning Strike Feat.</strong> Regarding the sneak attack comparison there is one obvious disadvantage. While the rogue outpaces with sneak attack damage (particularly at high levels) he has to get his opponent flat footed. </p><p></p><p>The monk; however, only has so many Stunning Fist attempts a day. I totally broke the rule that you can only do one Stunning Fist attempt per round though. Should I make it so it can only effect one attack iteration but can channel as many stunning Fist attempts as is possible (one for every 3 monk levels?) I'm just not sure in the end. Hence, the need for ENWorld advice. </p><p></p><p>I decided to key this as straight damage especially given that every other class can be enchanted with energy type damage on their weapons rather cheaply. If you go outside of the core books, there are alternatives for the monk in this regard but they always cost more as they are placing weapon abilities or enhancements on non-weapons and hence should cost more. I hope they work on the Monk and magic items in 3.5E. It gets somewhat frustrating at times even with S&F and OA.</p><p></p><p>As for the <strong>Breath Attack Channeling</strong>, I've seen so many signature ability substitutions and then checked out Sean K. Reynolds breath attack options that I thought I would give it a try. There's nothing in the feat descrtipion's spell list that is higher than 3rd level (I think, I wan't looking at my PHB). i included no stat buffing spells and all of these spells are used by most if not every dragon type. I suppose I could limit by Dragon subtype but I think that would nerf it a lot. </p><p></p><p>I could throw an "Extra Breath Attack" prerequisite but I feel that actually makes it stronger. Besides, It could still be taken at creation by a Human/Half Dragon. I feel that as a 1/day ability that balances being able to use these spells. After all, I know I want my dragons really magical. So magical in fact that the Eldritch remains potent in the blood even when diluted. The fact that the Monster manual mentions Half-Dragons favoring the Sorceror class seems silly after boosting their strength and AC so much more than anything else. I suppose the logical regards not wanting a Half Dragon mage to be a melee pushover when one of his parents is one of the most powerful creatures in the fantasy world.</p><p></p><p>Thanks,</p><p>Joe</p></blockquote><p></p>
[QUOTE="drdevoid, post: 734408, member: 5356"] Thank you, my trusty DM ;-) I appreciate the response. I thought I would just drift for a while and not net any responses at all. Check out my "Monsterpiece" thread if you like, you might have some fun with it. I really like the idea of the Stunning Strike feat, but it goes against my ethos regarding players (especially in their own game) making up feats while not quite understanding balance or being obsessed with kewlness. It just feels so wrong and I am so not an authority on balance. Let's see how the discussion pans out and see if anyone points out some obvious flaws. At any rate, it's starting to get late for Ichiro to keep taking feats withoutregard to sticking to any feat chains. But enough about my character. [b]Let's look at the Stunning Strike Feat.[/b] Regarding the sneak attack comparison there is one obvious disadvantage. While the rogue outpaces with sneak attack damage (particularly at high levels) he has to get his opponent flat footed. The monk; however, only has so many Stunning Fist attempts a day. I totally broke the rule that you can only do one Stunning Fist attempt per round though. Should I make it so it can only effect one attack iteration but can channel as many stunning Fist attempts as is possible (one for every 3 monk levels?) I'm just not sure in the end. Hence, the need for ENWorld advice. I decided to key this as straight damage especially given that every other class can be enchanted with energy type damage on their weapons rather cheaply. If you go outside of the core books, there are alternatives for the monk in this regard but they always cost more as they are placing weapon abilities or enhancements on non-weapons and hence should cost more. I hope they work on the Monk and magic items in 3.5E. It gets somewhat frustrating at times even with S&F and OA. As for the [b]Breath Attack Channeling[/b], I've seen so many signature ability substitutions and then checked out Sean K. Reynolds breath attack options that I thought I would give it a try. There's nothing in the feat descrtipion's spell list that is higher than 3rd level (I think, I wan't looking at my PHB). i included no stat buffing spells and all of these spells are used by most if not every dragon type. I suppose I could limit by Dragon subtype but I think that would nerf it a lot. I could throw an "Extra Breath Attack" prerequisite but I feel that actually makes it stronger. Besides, It could still be taken at creation by a Human/Half Dragon. I feel that as a 1/day ability that balances being able to use these spells. After all, I know I want my dragons really magical. So magical in fact that the Eldritch remains potent in the blood even when diluted. The fact that the Monster manual mentions Half-Dragons favoring the Sorceror class seems silly after boosting their strength and AC so much more than anything else. I suppose the logical regards not wanting a Half Dragon mage to be a melee pushover when one of his parents is one of the most powerful creatures in the fantasy world. Thanks, Joe [/QUOTE]
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