Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ben Riggs on how to make D&D a $1 billion brand
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8999717" data-attributes="member: 85555"><p>In the US I am sure they are having people playtest stuff for free. But it is an involved process. I also think it can be very hard to extract useful data when you have people playtest stuff outside your own group (it is still useful but it isn't a panacea). I've put myself on a two year development schedule to account for the need to playtest, and granted I don't have WOTC money or resources so that often just means I run it with two groups over those two years, do a number of pick up and play playtests during the week where I focus soley on mechanics, and get some other GMs to read and play the material. It still never feels like enough to me. It definitely helps. But when I was trying to release things every 6 months or so, the time frame felt way too tight (maybe if I had more resources it would not have felt that way though).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8999717, member: 85555"] In the US I am sure they are having people playtest stuff for free. But it is an involved process. I also think it can be very hard to extract useful data when you have people playtest stuff outside your own group (it is still useful but it isn't a panacea). I've put myself on a two year development schedule to account for the need to playtest, and granted I don't have WOTC money or resources so that often just means I run it with two groups over those two years, do a number of pick up and play playtests during the week where I focus soley on mechanics, and get some other GMs to read and play the material. It still never feels like enough to me. It definitely helps. But when I was trying to release things every 6 months or so, the time frame felt way too tight (maybe if I had more resources it would not have felt that way though). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ben Riggs on how to make D&D a $1 billion brand
Top