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Ben Robbins's Universal Combat Maneuver
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<blockquote data-quote="Ben Robbins" data-source="post: 3478183" data-attributes="member: 38705"><p>Just wanted to butt in for a second to clarify: the Universal Combat Maneuver is not a feat, it's intended as something anyone can do, literally a "one size fits all" rule to cover all the improvised creative things players want to do.</p><p></p><p>Since it's one rule to cover many options, it's easy to understand and more user friendly than looking up things like the improvised weapon or aim rules. By requiring a description it (hopefully) encourages creativity.</p><p></p><p>You can still buy feats like power attack if it fits your character, but with the UCM everyone has a little more flexibility to do interesting things even without buying all those feats.</p><p></p><p>There's more discussion of the logic on the <a href="http://arsludi.lamemage.com/blog/rules/?permalink=M-M-Universal-Combat-Maneuver.html" target="_blank">original blog post</a>.</p></blockquote><p></p>
[QUOTE="Ben Robbins, post: 3478183, member: 38705"] Just wanted to butt in for a second to clarify: the Universal Combat Maneuver is not a feat, it's intended as something anyone can do, literally a "one size fits all" rule to cover all the improvised creative things players want to do. Since it's one rule to cover many options, it's easy to understand and more user friendly than looking up things like the improvised weapon or aim rules. By requiring a description it (hopefully) encourages creativity. You can still buy feats like power attack if it fits your character, but with the UCM everyone has a little more flexibility to do interesting things even without buying all those feats. There's more discussion of the logic on the [url=http://arsludi.lamemage.com/blog/rules/?permalink=M-M-Universal-Combat-Maneuver.html]original blog post[/url]. [/QUOTE]
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