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BENEATH the LUNAR SPECULUM
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<blockquote data-quote="Tom Cashel" data-source="post: 120888" data-attributes="member: 321"><p>Bronn: There is a command word inscribed upon the wand; nothing happens when you speak it.</p><p></p><p>Van:</p><p>"Four silver rings--powerful individually, but together forming an artifact of great power: the Moonweb. </p><p></p><p>"The rings that make up the Moonweb--Amglaer, Enthandas, Shelmroun and Tilithar--first appear in Realmslore individually, given to devout Selunites by the Shards (servitors of the Goddess) in the dark years after the fall of Netheril. They served as magical aids and as focal points for prayers to the Goddess. </p><p></p><p>"Eventually, around 616 DR (though accounts are vague), two of the rings were unwittingly brought together when Selunite clergy met to plan the future of the faith at Manystreams. Selune appeared in the dreams of all the assembled clerics, telling them of the four rings and bidding them seek the two missing ones. She imparted the names of the rings, but no other clues that may have aided the faithful in finding them. </p><p></p><p>"It is said in the secret lore of our faith that one or two of the rings were hidden here by the Moonmistresses of Aerunedar, after they aided the silver wyrm Glamerdrung in the binding of a great evil. But years later, as we know, hordes of goblins swept through this place, and the rings faded from knowledge once more. </p><p></p><p>"An evil power of terrible proportions is said to be rising in the northern deserts--whole villages, even the city of Tilverton, have been swept from the face of Toril--and the high priest at Immersea dreamt that the Moonweb would soon be found...by Banites. </p><p></p><p>"I am here to see that they do not take the Moonweb. Not even a piece of it. Singly, the rings hold bits of the Moon's power, but together it is said they can reveal great knowledge. Whoever wears all four rings truly walks with Selune. </p><p></p><p>"It is unlikely that four, or even two, of the rings are here. But if even one fell into the hands of the Banite scum...it would be an evil day for the people of my faith. </p><p></p><p>"This must not come to pass."</p><p></p><p>********</p><p>GUIDELINES for MESSAGE BOARD "PLAY"</p><p></p><p>1. There is no action here. No combat, no exploration, no "movement" into any areas other than the one you are in (<em>see first post</em>), unless that area a.) has already been explored AND b.) no possibility exists of that area changing in your absence.</p><p></p><p>2. Limit the scope. Pursuant to #1, only conversation can happen here. Talk in character, add an OOC for out-of-character comments.</p><p></p><p>3. As soon as Rule 1. is broken, the conversation ends and we wait for the next session to begin. Please READ THE POSTS CAREFULLY, because important information is conveyed here. If the information is consistently missed, or constantly repeated (by me), I won't include message boards as part of the game.</p><p></p><p>4. This has to be all-or-nothing. We can't have a game session with less than half the group; we can't do an In Character message board with less than half the group participating. Should we have a Gaming Group vote next time?</p><p></p><p>********</p><p></p><p>Finally, a "hint" from your DM--all of your enemies have motives, plans and aspirations. They do not sit around in rooms, doing nothing, waiting for you to come and kill them. That may have worked for Gary Gygax, but it's not my style. Careful examination of the clues, along with the information that gets posted on these boards and a little detective-style intuition should allow you to figure out "the big picture," if you'd like to try.</p></blockquote><p></p>
[QUOTE="Tom Cashel, post: 120888, member: 321"] Bronn: There is a command word inscribed upon the wand; nothing happens when you speak it. Van: "Four silver rings--powerful individually, but together forming an artifact of great power: the Moonweb. "The rings that make up the Moonweb--Amglaer, Enthandas, Shelmroun and Tilithar--first appear in Realmslore individually, given to devout Selunites by the Shards (servitors of the Goddess) in the dark years after the fall of Netheril. They served as magical aids and as focal points for prayers to the Goddess. "Eventually, around 616 DR (though accounts are vague), two of the rings were unwittingly brought together when Selunite clergy met to plan the future of the faith at Manystreams. Selune appeared in the dreams of all the assembled clerics, telling them of the four rings and bidding them seek the two missing ones. She imparted the names of the rings, but no other clues that may have aided the faithful in finding them. "It is said in the secret lore of our faith that one or two of the rings were hidden here by the Moonmistresses of Aerunedar, after they aided the silver wyrm Glamerdrung in the binding of a great evil. But years later, as we know, hordes of goblins swept through this place, and the rings faded from knowledge once more. "An evil power of terrible proportions is said to be rising in the northern deserts--whole villages, even the city of Tilverton, have been swept from the face of Toril--and the high priest at Immersea dreamt that the Moonweb would soon be found...by Banites. "I am here to see that they do not take the Moonweb. Not even a piece of it. Singly, the rings hold bits of the Moon's power, but together it is said they can reveal great knowledge. Whoever wears all four rings truly walks with Selune. "It is unlikely that four, or even two, of the rings are here. But if even one fell into the hands of the Banite scum...it would be an evil day for the people of my faith. "This must not come to pass." ******** GUIDELINES for MESSAGE BOARD "PLAY" 1. There is no action here. No combat, no exploration, no "movement" into any areas other than the one you are in ([i]see first post[/i]), unless that area a.) has already been explored AND b.) no possibility exists of that area changing in your absence. 2. Limit the scope. Pursuant to #1, only conversation can happen here. Talk in character, add an OOC for out-of-character comments. 3. As soon as Rule 1. is broken, the conversation ends and we wait for the next session to begin. Please READ THE POSTS CAREFULLY, because important information is conveyed here. If the information is consistently missed, or constantly repeated (by me), I won't include message boards as part of the game. 4. This has to be all-or-nothing. We can't have a game session with less than half the group; we can't do an In Character message board with less than half the group participating. Should we have a Gaming Group vote next time? ******** Finally, a "hint" from your DM--all of your enemies have motives, plans and aspirations. They do not sit around in rooms, doing nothing, waiting for you to come and kill them. That may have worked for Gary Gygax, but it's not my style. Careful examination of the clues, along with the information that gets posted on these boards and a little detective-style intuition should allow you to figure out "the big picture," if you'd like to try. [/QUOTE]
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