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<blockquote data-quote="Van Dyksun" data-source="post: 132660" data-attributes="member: 1761"><p>Greed? Nay, spellflinger, do not imagine that my motives are as base as yours. It is not greed that prompts me to question where these artifacts can best be used but, as Velm states, pure practicality.</p><p></p><p>I think Roman's got the right idea: let us identify our strengths and weaknesses now, so that we can present a unified front. Although we've been doing better, we still seem to be rushing into battle somewhat unprepared, and I will freely admit that I am best representative of this. (Van holds up his left hand, palm outstretched.) Roman's shown how quick he can be in battle, yet he can also be quite accurate with a bow. My primary weapon is my bow, which I think I've shown time and time again, but I also have the ability to use two weapons when I fight, which comes in quite useful at times.</p><p></p><p>This is, of course, regarding conflict. During negotiations, I think Caramip has shown that she is the one best equipped for handling delicate situations, as she did with the Mushroom King. Bronn's understanding of the political situation (especially given Cara's long imprisonment) is needed to compliment her silver-tongue.</p><p></p><p>So, let's try to go about this somewhat systematically.</p><p></p><p>The best offense is a good defense, so what is everyone's ability to defend themselves, and is there some strategy we can use to assign some people to limited engagement with our enemies (say, Cara, who can inspire us with her music, and Bronn, who can attack from out of range, and possibly myself, who can also do ranged attacks with little penalty) and buff up our meleers (Velm, Saieta, Bronn)? And where does our new friend fit in?</p></blockquote><p></p>
[QUOTE="Van Dyksun, post: 132660, member: 1761"] Greed? Nay, spellflinger, do not imagine that my motives are as base as yours. It is not greed that prompts me to question where these artifacts can best be used but, as Velm states, pure practicality. I think Roman's got the right idea: let us identify our strengths and weaknesses now, so that we can present a unified front. Although we've been doing better, we still seem to be rushing into battle somewhat unprepared, and I will freely admit that I am best representative of this. (Van holds up his left hand, palm outstretched.) Roman's shown how quick he can be in battle, yet he can also be quite accurate with a bow. My primary weapon is my bow, which I think I've shown time and time again, but I also have the ability to use two weapons when I fight, which comes in quite useful at times. This is, of course, regarding conflict. During negotiations, I think Caramip has shown that she is the one best equipped for handling delicate situations, as she did with the Mushroom King. Bronn's understanding of the political situation (especially given Cara's long imprisonment) is needed to compliment her silver-tongue. So, let's try to go about this somewhat systematically. The best offense is a good defense, so what is everyone's ability to defend themselves, and is there some strategy we can use to assign some people to limited engagement with our enemies (say, Cara, who can inspire us with her music, and Bronn, who can attack from out of range, and possibly myself, who can also do ranged attacks with little penalty) and buff up our meleers (Velm, Saieta, Bronn)? And where does our new friend fit in? [/QUOTE]
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