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<blockquote data-quote="s/LaSH" data-source="post: 1274941" data-attributes="member: 6929"><p>Humans are soft and weak. Puny humans! Why must they be so prone to disease? To sharp things on the ground? To freezing solid in their greatest centers of civilisation?</p><p></p><p>While writing equipment lists for my Twilight game, I included things like Fur Robes, which give you a bonus to social reaction rolls and a slight bonus to resisting cold weather. Of course, since I created a fairly sturdy social system for Twilight, I thought it only fair to point out that you could make items to affect that as well as combat. The Winter Cloak can actually protect you in the desert too, but has no social bonus... (I like my system, these are not fudges, they are applications of the character building rules. I'll have to finish the revision so you can see what I'm talking about.)</p><p></p><p>Nightfall: I think LARPing is big in Brazil, although I could be wrong there. That's fairly equatorial...</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1274941, member: 6929"] Humans are soft and weak. Puny humans! Why must they be so prone to disease? To sharp things on the ground? To freezing solid in their greatest centers of civilisation? While writing equipment lists for my Twilight game, I included things like Fur Robes, which give you a bonus to social reaction rolls and a slight bonus to resisting cold weather. Of course, since I created a fairly sturdy social system for Twilight, I thought it only fair to point out that you could make items to affect that as well as combat. The Winter Cloak can actually protect you in the desert too, but has no social bonus... (I like my system, these are not fudges, they are applications of the character building rules. I'll have to finish the revision so you can see what I'm talking about.) Nightfall: I think LARPing is big in Brazil, although I could be wrong there. That's fairly equatorial... [/QUOTE]
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