Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Besieged by Bones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kinem" data-source="post: 6046223" data-attributes="member: 24234"><p>ooc: There are six vials each of alchemists' fire and holy water available. It's up to you how many you want to take, as they might prove useful either to your expedition or to the remaining defenders of the keep.</p><p></p><p><span style="color: Purple">"I'm sure you will, sir. Yourselves as well. May the gods be with you"</span> the Ram replies.</p><p></p><p><span style="color: RoyalBlue">"Yes. And we will fight to protect the people of Absten"</span> Ann declares. Slightly embarrassed by the attention, her tone makes clear that she regards herself as a fighter, not one to rely on others for protection any more than the rest do.</p><p></p><p>Each horse is loaded with a week's worth of rations for its rider.</p><p></p><p>ooc: You can choose to alter that amount; there's a tradeoff between being able to feed the riders, though you might find other food, or leaving more at the keep.</p><p></p><p>Each cavalryman is equipped with: chain shirt, heavy wooden shield, lance, longsword, dagger, club, and signal whistle.</p><p></p><p>These men appear well trained, though not as experienced in battle as the Wardens or the knights. The cavalry, as you would expect, are the most elite branch of the warriors at the keep; many of them no doubt have a long martial family tradition.</p><p></p><p>Each Warden is also given a whistle and the basic codes in use here (for alarm, attack, cease attacking, advance, retreat, and come help) are explained to you.</p></blockquote><p></p>
[QUOTE="kinem, post: 6046223, member: 24234"] ooc: There are six vials each of alchemists' fire and holy water available. It's up to you how many you want to take, as they might prove useful either to your expedition or to the remaining defenders of the keep. [COLOR="Purple"]"I'm sure you will, sir. Yourselves as well. May the gods be with you"[/COLOR] the Ram replies. [COLOR="RoyalBlue"]"Yes. And we will fight to protect the people of Absten"[/COLOR] Ann declares. Slightly embarrassed by the attention, her tone makes clear that she regards herself as a fighter, not one to rely on others for protection any more than the rest do. Each horse is loaded with a week's worth of rations for its rider. ooc: You can choose to alter that amount; there's a tradeoff between being able to feed the riders, though you might find other food, or leaving more at the keep. Each cavalryman is equipped with: chain shirt, heavy wooden shield, lance, longsword, dagger, club, and signal whistle. These men appear well trained, though not as experienced in battle as the Wardens or the knights. The cavalry, as you would expect, are the most elite branch of the warriors at the keep; many of them no doubt have a long martial family tradition. Each Warden is also given a whistle and the basic codes in use here (for alarm, attack, cease attacking, advance, retreat, and come help) are explained to you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Besieged by Bones
Top