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[BESM/D&D) Advanced Magic?
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<blockquote data-quote="jcfiala" data-source="post: 2515184" data-attributes="member: 6223"><p>I've been reading the Slayers D20 - I hadn't gotten it for a while ($40 was a bit much for a research book), but I picked it up on ebay recently.</p><p></p><p>The idea is that spells have a DC to cast them. This DC is increased by metamagic feats - which are all now basically sudden. To cast, you make a fort save, plus your caster level, plus possible feat/item bonuses, plus bonuses for shouting the name out loud or saying the incantation (which extends a standard casting action into a full action).</p><p></p><p>If you make the save, you take a little non-lethal damage, based on the spell DC, if you fail it you take more, and could even become fatigued or exhausted. So far, it seems to fit the feel of the original series quite well.</p><p></p><p>I'm not sure how it would work with standard Clerical magic, though - easy access to healing would make this fairly broken. From the book's point of view, though, standard clerical magic isn't around, although there is healing magic. (It just involves hurting yourselves to heal others, as above.)</p><p></p><p>I'm curious to see how they're going to flesh this out for a more generic system... but currently GoO is MIA, web-wise. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="jcfiala, post: 2515184, member: 6223"] I've been reading the Slayers D20 - I hadn't gotten it for a while ($40 was a bit much for a research book), but I picked it up on ebay recently. The idea is that spells have a DC to cast them. This DC is increased by metamagic feats - which are all now basically sudden. To cast, you make a fort save, plus your caster level, plus possible feat/item bonuses, plus bonuses for shouting the name out loud or saying the incantation (which extends a standard casting action into a full action). If you make the save, you take a little non-lethal damage, based on the spell DC, if you fail it you take more, and could even become fatigued or exhausted. So far, it seems to fit the feel of the original series quite well. I'm not sure how it would work with standard Clerical magic, though - easy access to healing would make this fairly broken. From the book's point of view, though, standard clerical magic isn't around, although there is healing magic. (It just involves hurting yourselves to heal others, as above.) I'm curious to see how they're going to flesh this out for a more generic system... but currently GoO is MIA, web-wise. :( [/QUOTE]
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