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General Tabletop Discussion
Character Builds & Optimization
Best archer build, all material allowed
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<blockquote data-quote="Blue" data-source="post: 6971971" data-attributes="member: 20564"><p>The new ranger is quite nice and in the front half of the pack, but isn't broken in terms of archery. I have experience with Hunter through 7th with a crossbow expert build and 3-4 attacks (depending on hordebreaker) doing d6+9 against a favored enemy before hunter's mark is nice. (18 dex point buy, +1 hand crossbow) Puts me a little below our Oath-of-Emnity GWM divine smitting paladin, but he has to close to melee. I'd be doing more damage if I also had SS, but I was holding off for my next ASI.</p><p></p><p>With the first round advantages, the revised deep stalked ranger is a nice replacement for hunter. It's first round only, but it's guaranteed unlike hordebreaker, and you don't have to dilute that extra attack to another foe. Frankly, the hordebreaker 7th and 11th are a bit underwhelming vs. normal attacks, while Deep Stalker wisdom save and redo a miss are much more interesting. If I was rebuilding my current ranger-based archer I'd go for this.</p><p></p><p>You mention paring it with assassin, but I don't see a lot of synergy. They overlap in the ability to get advantage first round, so that doesn't bring anything to the table, and the free crits are based around surprise, not going first. That's an entirely separate thing. Past the advantage of first round it also limits your targets if you want to go against one with an adjacent ally to add on a touch of sneak attack damage. Finally both Crossbow Expert and Rogue will be competing for your bonus action.</p><p></p><p>Fighter on the other hand is an excellent chassis. Action Surge, extra ASIs (great when going for 2 feats and 20 DEX), etc. Battlemaster maneuvers do a lot more than just DPR, they are a fantastic add. I think a lot more than EK, though part of it is how deep in fighter you want - BM is front loaded in terms of superiority dice and you can get a lot quickly. EK you see more at the higher levels if you want to stay pure fighter. Champion is probably the weakest of the three if the only die is a d6 for hand crossbow to double during a crit.</p><p></p><p>Since you said anything allowed, the new Fighter (Samuria) would let you get advantage on six rounds of attacks per short rest. (Well, three pairs of rounds per short rest to be more exact.) Great for landing sharpshooter. I think battlemaster is probably the choice I'd go for, but Samurai might win in white room theory DPR.</p></blockquote><p></p>
[QUOTE="Blue, post: 6971971, member: 20564"] The new ranger is quite nice and in the front half of the pack, but isn't broken in terms of archery. I have experience with Hunter through 7th with a crossbow expert build and 3-4 attacks (depending on hordebreaker) doing d6+9 against a favored enemy before hunter's mark is nice. (18 dex point buy, +1 hand crossbow) Puts me a little below our Oath-of-Emnity GWM divine smitting paladin, but he has to close to melee. I'd be doing more damage if I also had SS, but I was holding off for my next ASI. With the first round advantages, the revised deep stalked ranger is a nice replacement for hunter. It's first round only, but it's guaranteed unlike hordebreaker, and you don't have to dilute that extra attack to another foe. Frankly, the hordebreaker 7th and 11th are a bit underwhelming vs. normal attacks, while Deep Stalker wisdom save and redo a miss are much more interesting. If I was rebuilding my current ranger-based archer I'd go for this. You mention paring it with assassin, but I don't see a lot of synergy. They overlap in the ability to get advantage first round, so that doesn't bring anything to the table, and the free crits are based around surprise, not going first. That's an entirely separate thing. Past the advantage of first round it also limits your targets if you want to go against one with an adjacent ally to add on a touch of sneak attack damage. Finally both Crossbow Expert and Rogue will be competing for your bonus action. Fighter on the other hand is an excellent chassis. Action Surge, extra ASIs (great when going for 2 feats and 20 DEX), etc. Battlemaster maneuvers do a lot more than just DPR, they are a fantastic add. I think a lot more than EK, though part of it is how deep in fighter you want - BM is front loaded in terms of superiority dice and you can get a lot quickly. EK you see more at the higher levels if you want to stay pure fighter. Champion is probably the weakest of the three if the only die is a d6 for hand crossbow to double during a crit. Since you said anything allowed, the new Fighter (Samuria) would let you get advantage on six rounds of attacks per short rest. (Well, three pairs of rounds per short rest to be more exact.) Great for landing sharpshooter. I think battlemaster is probably the choice I'd go for, but Samurai might win in white room theory DPR. [/QUOTE]
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