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best archer build
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<blockquote data-quote="Numion" data-source="post: 677142" data-attributes="member: 124"><p>It's the weapon focus feat, though now I'm not even sure if thats needed. The attack bonuses blow up anyway at later levels. So I might have to concede you a point. ...I thought Improved Critical needed Focus as prequisite, but it doesn't. Time is clearly better, then. You win <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>God damn why I didn't think of this through.. I would've wanted Time Stop at level 17. That would've rocked. </p><p></p><p>(someone should calculate just how useful that imp. critical even is .. clerics have so few feats that each one counts!)</p><p></p><p>My choises for feats (I'm level 10 straight cleric):</p><p></p><p>1: Weapon Focus, Point Blank Shot, Rapid Shot</p><p>3: Precise Shot</p><p>6: Empower Spell</p><p>9: Quicken Spell</p><p></p><p>Persistent spell isn't used in our game, so I took quicken as substitute: Quickened Divine favor if no time to boost before combat. Or Divine Power at 15th level. Not too impressive, IMO. </p><p></p><p>Empower spell is very useful for empowering cat's grace, endurance and whatnot. I don't have to buy permanent items.</p><p></p><p>Any ideas, improvements? Far Shot isn't useful since we mostly fight in buildings and dungeons, where I maneuver inside 30ft of the enemy, of course.</p><p></p><p>Extend spell is an option, but we usually have to go resting anyway much before my important 10min / level spells (Death Ward, Protection from Elements x 3, Freedom of Movement, Spell Immunity for example) end, so I've had minimal trouble with spells running out.</p></blockquote><p></p>
[QUOTE="Numion, post: 677142, member: 124"] It's the weapon focus feat, though now I'm not even sure if thats needed. The attack bonuses blow up anyway at later levels. So I might have to concede you a point. ...I thought Improved Critical needed Focus as prequisite, but it doesn't. Time is clearly better, then. You win :o God damn why I didn't think of this through.. I would've wanted Time Stop at level 17. That would've rocked. (someone should calculate just how useful that imp. critical even is .. clerics have so few feats that each one counts!) My choises for feats (I'm level 10 straight cleric): 1: Weapon Focus, Point Blank Shot, Rapid Shot 3: Precise Shot 6: Empower Spell 9: Quicken Spell Persistent spell isn't used in our game, so I took quicken as substitute: Quickened Divine favor if no time to boost before combat. Or Divine Power at 15th level. Not too impressive, IMO. Empower spell is very useful for empowering cat's grace, endurance and whatnot. I don't have to buy permanent items. Any ideas, improvements? Far Shot isn't useful since we mostly fight in buildings and dungeons, where I maneuver inside 30ft of the enemy, of course. Extend spell is an option, but we usually have to go resting anyway much before my important 10min / level spells (Death Ward, Protection from Elements x 3, Freedom of Movement, Spell Immunity for example) end, so I've had minimal trouble with spells running out. [/QUOTE]
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