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<blockquote data-quote="GiantInThePlayground" data-source="post: 1197323" data-attributes="member: 8416"><p>If you are worried about fireball specifically, the super-long-range idea would work, but so would casting Resist Energy on himself and his horse. If he's a ranger with spells and enough Wisdom for a bonus 1st level spell, he can cast it twice. Unless the archer doesn't know the PCs well enough to know to expect fire; I don't know what his circumstances are.</p><p></p><p>Of course, if the heavy horse is an improved animal companion with 5 HD, he has 5d8+10 hp, or an average of 32 hp. A fireball from a wand does 5d6, or 17.5 average damage—and only 8-9 damage if the horse makes its Reflex save. In other words, if the horse is beefed up, he's not going to get taken out by a single Fireball. And once the first fireball goes off, the ranger can cast Resist Energy if he didn't know to before.</p></blockquote><p></p>
[QUOTE="GiantInThePlayground, post: 1197323, member: 8416"] If you are worried about fireball specifically, the super-long-range idea would work, but so would casting Resist Energy on himself and his horse. If he's a ranger with spells and enough Wisdom for a bonus 1st level spell, he can cast it twice. Unless the archer doesn't know the PCs well enough to know to expect fire; I don't know what his circumstances are. Of course, if the heavy horse is an improved animal companion with 5 HD, he has 5d8+10 hp, or an average of 32 hp. A fireball from a wand does 5d6, or 17.5 average damage—and only 8-9 damage if the horse makes its Reflex save. In other words, if the horse is beefed up, he's not going to get taken out by a single Fireball. And once the first fireball goes off, the ranger can cast Resist Energy if he didn't know to before. [/QUOTE]
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