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Best Assassin Build
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<blockquote data-quote="Unforsaken" data-source="post: 4935167" data-attributes="member: 85425"><p><strong>Try this out <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></strong></p><p></p><p>Ranger:1/Fighter:2/Paladin Of Tyrranny:3/Assassin:10/Telflammar Shadowlord:6</p><p></p><p><u><strong>Why?</strong></u></p><p>-Ranger gives you the nessesary skillpoints and class skills to become an assassin+boosts your fort and reflex saves+track bonus feat+favourite enemy</p><p>-Fighter gives you feats+boosts your fort</p><p>-paladin of tyrrany Adds CHA mod on saving throws which is vital for your poor Will saving throw+immunity diseases+aura of despair (-2 saves,concider it as a boost to your death attack or help to your party's spellcasters)</p><p></p><p><u><strong>Feats:</strong></u></p><p></p><p>dodge,mobility,spring attack,blind fight(TSl prerequisites),</p><p>elusive target, craven,telling blow,power attack,improved critical(or a keen weapon)</p><p>(telling blow adds sneak attack on critical hits,craven adds +1dmg per char level whenever you deal sneak attack,ellussive target minimises the dmg you take from attacks due to power attack which is vital for shadow discorporation ability of TSl)</p><p>Consider combat expertise and improved combat expertise,protection devotion(to boost your defencive abillity)and law devotion to boost your to-hit.</p><p>also consider taking the disciple of darkness feat to become a 2 level disciple of dispater, to lower your critical threat range to 12-20(which is really TOO much and i dont adopt it)</p><p></p><p>this built works either with a two handed sword (18-20 threat range) or with two weapon fighting.i have to admit that it works better with two weapon fighting but due to lack of feats i use a two-handed)</p><p></p><p>consider taking two levels of Rogue to gain the evasion but then you'll loose the +16 base attack at 20lvl and the 4th attack.Or take them when you go epic.</p><p></p><p><u><strong>Assassin Spells</strong></u></p><p></p><p><strong>1st:</strong> shock and awe, disguise self,ghost sound,distract assailant</p><p></p><p><strong>2nd</strong>:invisibillity,swift invisibillity,darkness,iron silence</p><p></p><p><strong>3rd</strong> and most USEFULL level:</p><p>-<strong>WRAITH STRIKE</strong>(swift,all attacks Vs target's touch AC)</p><p>-<strong>SADISM</strong>(standard,for every 10dmg you inflict you gain +1 to hit,+1 saves,+1skill checks for the following round)</p><p>-<strong>MASOCHISM</strong>(as sadism but damage taken not inflicted)</p><p>deeper darkness(you can see clearly through all kinds of darkness as a TSl)</p><p>amorphous form(to infiltrate),absorb weapon</p><p></p><p><strong>4th</strong>:freedom of movement,dimension door,greater invisibillity and my favourite,<strong>cursed blade</strong>(swift,dmg inflicted cannot be healed by any means and creature slained cannot be ressurected,not even with a wish or a miracle spell before a remove curse spell is cast on the body)</p><p></p><p>Telflammar spells (choose those you like from the list)</p><p></p><p><u><strong>HElpfull clothing and gear:</strong></u></p><p></p><p>-deathstrike bracers,5.000gp 3/d after activation can deal critical hits and sneak attacks to oozes,plants,elementals,constructs and undead.</p><p></p><p>-greater truedeath crystal,(weapon augmentation crystal)10.000gp deal critical hits and sneak attack to undead +1d6 dmg+ ignores misschance of incorporeal creatures.</p><p></p><p>-belt of battle,12.000gp 3charges per day.if you spend one charge you can take another move action,two charges-one standard action,three charges-a full round action(great item for its price)</p><p></p><p>-concider greater slick,shadow,silent move armor properties all for gp +15escape artist,hide,move silently and dark</p><p></p><p>-Try to find a ring of wizardryIII,70.000gp(a bit expensive for a ring but doubles all 3rd level vital spells that you can cast)</p><p></p><p>-whichever you choose,two handed or two weapon fighting try morrow crashing(+3) and wounding(+2) weapon properties,each cause 1 CON dmg on hit </p><p> or collision(+2)(+5 dmg) and curse spewing(+3)(-1d4 att,saves, checks,no save,affects each target once,on critical,even if not subjected to the extra dmg of critical hits and sneak att dmg)</p><p></p><p></p><p>Hope i helped you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>PS:<strong>ALL feats,spells and gear are taken from OFFICIAL D&D 3rd and 3,5 edition Books.</strong></p></blockquote><p></p>
[QUOTE="Unforsaken, post: 4935167, member: 85425"] [b]Try this out :D[/b] Ranger:1/Fighter:2/Paladin Of Tyrranny:3/Assassin:10/Telflammar Shadowlord:6 [U][B]Why?[/B][/U] -Ranger gives you the nessesary skillpoints and class skills to become an assassin+boosts your fort and reflex saves+track bonus feat+favourite enemy -Fighter gives you feats+boosts your fort -paladin of tyrrany Adds CHA mod on saving throws which is vital for your poor Will saving throw+immunity diseases+aura of despair (-2 saves,concider it as a boost to your death attack or help to your party's spellcasters) [U][B]Feats:[/B][/U] dodge,mobility,spring attack,blind fight(TSl prerequisites), elusive target, craven,telling blow,power attack,improved critical(or a keen weapon) (telling blow adds sneak attack on critical hits,craven adds +1dmg per char level whenever you deal sneak attack,ellussive target minimises the dmg you take from attacks due to power attack which is vital for shadow discorporation ability of TSl) Consider combat expertise and improved combat expertise,protection devotion(to boost your defencive abillity)and law devotion to boost your to-hit. also consider taking the disciple of darkness feat to become a 2 level disciple of dispater, to lower your critical threat range to 12-20(which is really TOO much and i dont adopt it) this built works either with a two handed sword (18-20 threat range) or with two weapon fighting.i have to admit that it works better with two weapon fighting but due to lack of feats i use a two-handed) consider taking two levels of Rogue to gain the evasion but then you'll loose the +16 base attack at 20lvl and the 4th attack.Or take them when you go epic. [U][B]Assassin Spells[/B][/U] [B]1st:[/B] shock and awe, disguise self,ghost sound,distract assailant [B]2nd[/B]:invisibillity,swift invisibillity,darkness,iron silence [B]3rd[/B] and most USEFULL level: -[B]WRAITH STRIKE[/B](swift,all attacks Vs target's touch AC) -[B]SADISM[/B](standard,for every 10dmg you inflict you gain +1 to hit,+1 saves,+1skill checks for the following round) -[B]MASOCHISM[/B](as sadism but damage taken not inflicted) deeper darkness(you can see clearly through all kinds of darkness as a TSl) amorphous form(to infiltrate),absorb weapon [B]4th[/B]:freedom of movement,dimension door,greater invisibillity and my favourite,[B]cursed blade[/B](swift,dmg inflicted cannot be healed by any means and creature slained cannot be ressurected,not even with a wish or a miracle spell before a remove curse spell is cast on the body) Telflammar spells (choose those you like from the list) [U][B]HElpfull clothing and gear:[/B][/U] -deathstrike bracers,5.000gp 3/d after activation can deal critical hits and sneak attacks to oozes,plants,elementals,constructs and undead. -greater truedeath crystal,(weapon augmentation crystal)10.000gp deal critical hits and sneak attack to undead +1d6 dmg+ ignores misschance of incorporeal creatures. -belt of battle,12.000gp 3charges per day.if you spend one charge you can take another move action,two charges-one standard action,three charges-a full round action(great item for its price) -concider greater slick,shadow,silent move armor properties all for gp +15escape artist,hide,move silently and dark -Try to find a ring of wizardryIII,70.000gp(a bit expensive for a ring but doubles all 3rd level vital spells that you can cast) -whichever you choose,two handed or two weapon fighting try morrow crashing(+3) and wounding(+2) weapon properties,each cause 1 CON dmg on hit or collision(+2)(+5 dmg) and curse spewing(+3)(-1d4 att,saves, checks,no save,affects each target once,on critical,even if not subjected to the extra dmg of critical hits and sneak att dmg) Hope i helped you :D PS:[B]ALL feats,spells and gear are taken from OFFICIAL D&D 3rd and 3,5 edition Books.[/B] [/QUOTE]
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