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<blockquote data-quote="The Crimson Binome" data-source="post: 7113629" data-attributes="member: 6775031"><p>No, every other class is limited to spending one spell slot per round, due to the injunction against casting a spell with an action and a bonus action in the same round; at most, they might get up to two per round, if a situation presents itself for them to cast a spell as a reaction. Paladins, uniquely, can spend two spell slots along with their attacks <em>and</em> cast a spell as a bonus action or reaction if they feel like it; since their slot usage isn't based around spells that cost an action to cast, they get to bypass the universal slot-expenditure-rate limitation.</p><p></p><p>In the game I played, which was Princes of the Apocalypse (and therefore somehow legitimized as an intended method of play), the Paladin would <em>frequently</em> use Action Surge to smite four times in a round. (To be fair, the Bard and Cleric would <em>also</em> use Action Surge, and cast two spells in a round; my Rogue was the only character who <em>hadn't</em> multi-classed into Fighter, and it showed.) Those combats rarely lasted long, and it was rare for us to face more than two combats in a day. In the few encounters against non-boss enemies, the Paladin simply wouldn't smite at all, since regular enemies present zero threat in the face of the ludicrously-fast default natural healing rate.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7113629, member: 6775031"] No, every other class is limited to spending one spell slot per round, due to the injunction against casting a spell with an action and a bonus action in the same round; at most, they might get up to two per round, if a situation presents itself for them to cast a spell as a reaction. Paladins, uniquely, can spend two spell slots along with their attacks [I]and[/I] cast a spell as a bonus action or reaction if they feel like it; since their slot usage isn't based around spells that cost an action to cast, they get to bypass the universal slot-expenditure-rate limitation. In the game I played, which was Princes of the Apocalypse (and therefore somehow legitimized as an intended method of play), the Paladin would [I]frequently[/I] use Action Surge to smite four times in a round. (To be fair, the Bard and Cleric would [I]also[/I] use Action Surge, and cast two spells in a round; my Rogue was the only character who [I]hadn't[/I] multi-classed into Fighter, and it showed.) Those combats rarely lasted long, and it was rare for us to face more than two combats in a day. In the few encounters against non-boss enemies, the Paladin simply wouldn't smite at all, since regular enemies present zero threat in the face of the ludicrously-fast default natural healing rate. [/QUOTE]
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