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<blockquote data-quote="FrogReaver" data-source="post: 7113656" data-attributes="member: 6795602"><p>I think the Paladin is the best designed. It has a great mix of old iconic abilities like lay on hands and new ones like Divine Smite. The subclasses give plenty of freedom but also a firm foundation about what he is about.</p><p></p><p>Fighters and Barbarians are more blank slates than Paladins and their mechanics function just as well if not better than his. However, I have to give props not just on mechanical abilities and how they tie into the overall flavor of the class but also to whether the class has the right amount of freedom and focus within it's conceptual space.</p><p></p><p>For example: All we know about a Fighter is that he can fight. If we know his subclass we may can get a little more detailed about how he fights. That leaves the player with a lot of freedom regarding the class. However, just knowing the class doesn't inform me anything at all about what that character is going to be like or what kinds of things are important to him.</p><p></p><p>With a Paladin we both know how he fights and we get a general conception of the kinds of things he is fighting to protect. A Paladin class doesn't just inform mechanics like a Fighters but instead actually adds meat to a players story.</p><p></p><p>This is one reason I believe the Warlock is also so popular. We tend to like classes not just for mechanical reasons and we aren't usually as fond of total blank slates as we are of character's with something built into the class about WHO they are.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7113656, member: 6795602"] I think the Paladin is the best designed. It has a great mix of old iconic abilities like lay on hands and new ones like Divine Smite. The subclasses give plenty of freedom but also a firm foundation about what he is about. Fighters and Barbarians are more blank slates than Paladins and their mechanics function just as well if not better than his. However, I have to give props not just on mechanical abilities and how they tie into the overall flavor of the class but also to whether the class has the right amount of freedom and focus within it's conceptual space. For example: All we know about a Fighter is that he can fight. If we know his subclass we may can get a little more detailed about how he fights. That leaves the player with a lot of freedom regarding the class. However, just knowing the class doesn't inform me anything at all about what that character is going to be like or what kinds of things are important to him. With a Paladin we both know how he fights and we get a general conception of the kinds of things he is fighting to protect. A Paladin class doesn't just inform mechanics like a Fighters but instead actually adds meat to a players story. This is one reason I believe the Warlock is also so popular. We tend to like classes not just for mechanical reasons and we aren't usually as fond of total blank slates as we are of character's with something built into the class about WHO they are. [/QUOTE]
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