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Community
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*Pathfinder & Starfinder
Best Ethnicity-Inclusive D&D or D&D-esque campaign settings
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<blockquote data-quote="Mishihari Lord" data-source="post: 6581179" data-attributes="member: 128"><p>I like my own. I know that's not much help, sorry. I'll do two things to make my campaign worlds ethnically diverse. </p><p></p><p>First, I'll map out wide swaths and designate the dominant group in each. </p><p></p><p>Second, I like to create ethnic groups by combining several real and/or fictional ethnic groups. There are a couple of advantages to this approach. </p><p></p><p>First, I like making up cultures. It's fun and a setting feels more fantastic to me with cultures not actually found on Earth. </p><p></p><p>Second, you get a very broad range of source material to draw from. </p><p></p><p>Third, you avoid the possible problem of having one of your players more knowledgeable about a real culture than you are. If that happens, the player can have a verisimilitude issue, or you may end up doing a lot of extra work so that he doesn't have an issue. </p><p></p><p>Fourth, there's always some twit looking to get offended about a depiction of a culture in fiction. Making a culture fictional and only drawing some elements from real culture helps avoid this. Maybe no one at you table is like that, but I find it best to avoid the issue.</p><p></p><p>I'll give my longest-running campaign as an example. The primary campaign area was a mix of Several European cultures. The two major world powers had territories along the edge of the campaign area; one was a mix of Viking, Tongan, Maori, and Andre Norton's Sulcar, the other was a mix of Aztec and David Eddings' Nyissans. Other cultures they encountered included a mix of Ancient Arab culture and Frank Herbert's Fremen, a mix of Filipinos and sub-Sharan African, and a mix of Mongol and Ancient Greek.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6581179, member: 128"] I like my own. I know that's not much help, sorry. I'll do two things to make my campaign worlds ethnically diverse. First, I'll map out wide swaths and designate the dominant group in each. Second, I like to create ethnic groups by combining several real and/or fictional ethnic groups. There are a couple of advantages to this approach. First, I like making up cultures. It's fun and a setting feels more fantastic to me with cultures not actually found on Earth. Second, you get a very broad range of source material to draw from. Third, you avoid the possible problem of having one of your players more knowledgeable about a real culture than you are. If that happens, the player can have a verisimilitude issue, or you may end up doing a lot of extra work so that he doesn't have an issue. Fourth, there's always some twit looking to get offended about a depiction of a culture in fiction. Making a culture fictional and only drawing some elements from real culture helps avoid this. Maybe no one at you table is like that, but I find it best to avoid the issue. I'll give my longest-running campaign as an example. The primary campaign area was a mix of Several European cultures. The two major world powers had territories along the edge of the campaign area; one was a mix of Viking, Tongan, Maori, and Andre Norton's Sulcar, the other was a mix of Aztec and David Eddings' Nyissans. Other cultures they encountered included a mix of Ancient Arab culture and Frank Herbert's Fremen, a mix of Filipinos and sub-Sharan African, and a mix of Mongol and Ancient Greek. [/QUOTE]
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Best Ethnicity-Inclusive D&D or D&D-esque campaign settings
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