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Best Ethnicity-Inclusive D&D or D&D-esque campaign settings
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<blockquote data-quote="Voadam" data-source="post: 6582435" data-attributes="member: 2209"><p>So how many ethnic bases do you want to cover: europeans, africans, arabs, east asians, native americans?</p><p></p><p><a href="http://www.rpgnow.com/product/125809/Parsantium-City-at-the-Crossroads?affiliate_id=17596" target="_blank">Parsantium</a> is a fantasy Constantinople style city with specifically european, african, arab, and east asian cultures mixing and present. It is for the pathfinder system. Probably the best I can think of for having the ethnicities show up consistently in one place.</p><p></p><p>Conan's Hyboria works fairly well, only the americas get short shrift and in some of the non Howard works Conan meets some. There is a lot of mediterranean meeting of cultures and continents feel to a lot of Conan stuff. There is a fairly well done d20 Conan RPG with a ton of sourcebooks by Mongoose publishing.</p><p></p><p>AEG's <a href="http://www.rpgnow.com/browse/pub/22/Alderac-Entertainment-Group/subcategory/90_377/Swashbuckling-Adventures?affiliate_id=17596" target="_blank">Swashbuckling-Adventures</a> has a lot of that covered, with the exception of the americas again. Africa is light but the crescent empire covers arabic and north african analogues and there is a whole Cathay for fantasy china/asia. They are part of the world but it would be odd to have asians in most of the setting. It is d20 based but uses different magic and certain different base classes.</p><p></p><p>Mystara as noted has arabs, mongols, and native americans in in its gazetteers plus a ton in supplementary stuff.</p><p></p><p>Greyhawk has arabs and europeans mixed in the main setting along with Flan ethnic group being copper skinned nomads, and the meso americans and africa from southern jungles.</p><p></p><p>Forgotten realms has lots of real world analogues including arabs, east asians, mongols, meso americans on a far continent and a little bit of africans.</p><p></p><p>Krynn has basically europeans and blacks on the main continent of Ansalon with some other stuff on the other continent of Taladas (mongols? I forget).</p><p></p><p>Not sure ethnically for Eberron, although it is designed to hold anything in D&D.</p><p></p><p>Kalamar has serious ethnicity and geography stuff but all I'm sure of off the top of my head is European and african stuff.</p><p></p><p>Golarion for Pathfinder has lots of euopean, african, and arab in the main setting with asian Indian and east asians being not unheard of rarities, though not really native. Pretty much everything except american indian style people.</p><p></p><p><a href="http://www.rpgnow.com/product/127736/ATLANTIS-Geographica?cPath=373_4160?affiliate_id=17596" target="_blank">Atlantis</a> currently for the non D&D Omni system is a huge analogue setting with all the real world ethnicities you want from multiple continents. I have the old version from the 80s when it was published bard games and the setting one was stats free. The only problem would be having the multiple ethnicities show up repeatedly if the game is not set near their specific homelands.</p><p></p><p>Those are the big kitchen sink and ethnic melting pot type areas that jump to mind.</p></blockquote><p></p>
[QUOTE="Voadam, post: 6582435, member: 2209"] So how many ethnic bases do you want to cover: europeans, africans, arabs, east asians, native americans? [URL="http://www.rpgnow.com/product/125809/Parsantium-City-at-the-Crossroads?affiliate_id=17596"]Parsantium[/URL] is a fantasy Constantinople style city with specifically european, african, arab, and east asian cultures mixing and present. It is for the pathfinder system. Probably the best I can think of for having the ethnicities show up consistently in one place. Conan's Hyboria works fairly well, only the americas get short shrift and in some of the non Howard works Conan meets some. There is a lot of mediterranean meeting of cultures and continents feel to a lot of Conan stuff. There is a fairly well done d20 Conan RPG with a ton of sourcebooks by Mongoose publishing. AEG's [URL="http://www.rpgnow.com/browse/pub/22/Alderac-Entertainment-Group/subcategory/90_377/Swashbuckling-Adventures?affiliate_id=17596"]Swashbuckling-Adventures[/URL] has a lot of that covered, with the exception of the americas again. Africa is light but the crescent empire covers arabic and north african analogues and there is a whole Cathay for fantasy china/asia. They are part of the world but it would be odd to have asians in most of the setting. It is d20 based but uses different magic and certain different base classes. Mystara as noted has arabs, mongols, and native americans in in its gazetteers plus a ton in supplementary stuff. Greyhawk has arabs and europeans mixed in the main setting along with Flan ethnic group being copper skinned nomads, and the meso americans and africa from southern jungles. Forgotten realms has lots of real world analogues including arabs, east asians, mongols, meso americans on a far continent and a little bit of africans. Krynn has basically europeans and blacks on the main continent of Ansalon with some other stuff on the other continent of Taladas (mongols? I forget). Not sure ethnically for Eberron, although it is designed to hold anything in D&D. Kalamar has serious ethnicity and geography stuff but all I'm sure of off the top of my head is European and african stuff. Golarion for Pathfinder has lots of euopean, african, and arab in the main setting with asian Indian and east asians being not unheard of rarities, though not really native. Pretty much everything except american indian style people. [URL="http://www.rpgnow.com/product/127736/ATLANTIS-Geographica?cPath=373_4160?affiliate_id=17596"]Atlantis[/URL] currently for the non D&D Omni system is a huge analogue setting with all the real world ethnicities you want from multiple continents. I have the old version from the 80s when it was published bard games and the setting one was stats free. The only problem would be having the multiple ethnicities show up repeatedly if the game is not set near their specific homelands. Those are the big kitchen sink and ethnic melting pot type areas that jump to mind. [/QUOTE]
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