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Best Fleshed Out Cities for use with fantasy TTRPG
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<blockquote data-quote="MNblockhead" data-source="post: 9269652" data-attributes="member: 6796661"><p>Further, Cubicle 7 has released them for Foundry. This sets them apart from many of the great classic city settings for those who run games from a VTT. </p><p></p><p>I've found having the content prepped in Foundry to be a game changer for me in that it makes it so easy to integrate and cross link the city setting content to my GM notes. I also love all of the little suggested adventure hooks that the WFRP team has put into their setting material. </p><p></p><p>VTT or not, the Ubersreik information in the starter box really sets an already great starter set apart from most TTRPG starter sets. It also helps experienced GMs turn the quite railroady starter adventure into a sandbox. Many people complain about how much the starter adventure "Making the Rounds" is a railroad. And it is. It is designed to be like a video game's tutorial, guiding your through the rules. It can really help a new GM. But with the extra adventures and the excellent Ubersreik city setting material, an experienced DM can totally turn it into a sandbox. Add in the two Ubersreik adventures books and you can create an entire campaign. </p><p></p><p>I haven't purchased Salzemund yet, as I don't know if it will ever come up in my current campaign, but Cubicle 7 has really knocked it out of the party in creating VTT versions of city settings with Ubersreik, Altdorf, and Middenheim.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9269652, member: 6796661"] Further, Cubicle 7 has released them for Foundry. This sets them apart from many of the great classic city settings for those who run games from a VTT. I've found having the content prepped in Foundry to be a game changer for me in that it makes it so easy to integrate and cross link the city setting content to my GM notes. I also love all of the little suggested adventure hooks that the WFRP team has put into their setting material. VTT or not, the Ubersreik information in the starter box really sets an already great starter set apart from most TTRPG starter sets. It also helps experienced GMs turn the quite railroady starter adventure into a sandbox. Many people complain about how much the starter adventure "Making the Rounds" is a railroad. And it is. It is designed to be like a video game's tutorial, guiding your through the rules. It can really help a new GM. But with the extra adventures and the excellent Ubersreik city setting material, an experienced DM can totally turn it into a sandbox. Add in the two Ubersreik adventures books and you can create an entire campaign. I haven't purchased Salzemund yet, as I don't know if it will ever come up in my current campaign, but Cubicle 7 has really knocked it out of the party in creating VTT versions of city settings with Ubersreik, Altdorf, and Middenheim. [/QUOTE]
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