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Best Forgotten Realms adventures.
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<blockquote data-quote="drscott46" data-source="post: 3741948" data-attributes="member: 46144"><p>Gotta mention the original Ruins of Undermountain boxed set. Yeah, I've seen some people on here complain how many of the rooms are empty, but that also makes it customizable. The designed rooms are generally pretty great. There's also enough background for an entire campaign to be set in Waterdeep/Undermountain, and plenty of further info on Waterdeep in other products.</p><p></p><p>Ruins of Adventure is very 1e-ish- little background, lots of areas with minimal story. I personally don't care for these, but that's my style bias. To my knowledge, Phlan was pretty much ignored after the RoA/Pool of Radiance CRPG was published, so if you're creating a lot of your own background, it's not a bad place to add homebrew to existing stuff. (Contrast that with the Heartlands, which have received a ton of canon-changing events through sourcebooks and novels.)</p><p></p><p>It is my opinion, however, that Curse of the Azure Bonds is an excellent module. There is some railroad, but it's certainly not as bad as, say, the Avatar Trilogy (which not only forces a single course of action but also treats the players as accessories/gofers in a conflict largely fought between gods and powerful NPCs).</p><p></p><p>My old 2e Forgotten Realms campaign also used mostly Dungeon Magazine adventures prior to my acquisition of the Undermountain box.</p></blockquote><p></p>
[QUOTE="drscott46, post: 3741948, member: 46144"] Gotta mention the original Ruins of Undermountain boxed set. Yeah, I've seen some people on here complain how many of the rooms are empty, but that also makes it customizable. The designed rooms are generally pretty great. There's also enough background for an entire campaign to be set in Waterdeep/Undermountain, and plenty of further info on Waterdeep in other products. Ruins of Adventure is very 1e-ish- little background, lots of areas with minimal story. I personally don't care for these, but that's my style bias. To my knowledge, Phlan was pretty much ignored after the RoA/Pool of Radiance CRPG was published, so if you're creating a lot of your own background, it's not a bad place to add homebrew to existing stuff. (Contrast that with the Heartlands, which have received a ton of canon-changing events through sourcebooks and novels.) It is my opinion, however, that Curse of the Azure Bonds is an excellent module. There is some railroad, but it's certainly not as bad as, say, the Avatar Trilogy (which not only forces a single course of action but also treats the players as accessories/gofers in a conflict largely fought between gods and powerful NPCs). My old 2e Forgotten Realms campaign also used mostly Dungeon Magazine adventures prior to my acquisition of the Undermountain box. [/QUOTE]
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