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<blockquote data-quote="n00b f00" data-source="post: 6831136" data-attributes="member: 6795700"><p>Without multiclassing it can be done because of melee cantrips to pretty dope effect. Abjurer mountain dwarf wizard is no joke, the bonus proficiencies that otherwise make little sense with the stat bonuses, all that extra HP topped off with alarm from the abjuration school, running around beating people to death with a dwarf wizard just seems so badass. Paladin is so badass they are often accused of being OP. Valor Bard is pretty chill too, moreso I feel than pact of the blade warlocks. Eldritch knight is okay, but they're progression is slow enough that they may seem a little boring for people looking for that experience. They get shield, which is so dope it might as well be their class feature, and occasionally they get to drop a thunderwave or whatever. Rather than running around chopping fools with one hand and fireballing with the other, for quite a bit at least. Effective but not super sexy.</p><p></p><p>With multiclassing 2/18 fighter wizard is awesome. Some of the best fighter stuff that synergism great, for slightly delayed progression. It's so good from an optimization standpoint, I find it hard to argue why every wizard shouldn't dip into fighter just based of mechanics. You lose almost nothing to get more survivability, martial weapons, and action surge. Double fireballs! 2/18 paladin sorcerer isn't too bad either, some of the cool fighter stuff plus slot progression, a few new spells, and smites with full caster slots. The 13 str requirement for MCing is kind of annoying though, as I imagine many gish sorcs are looking at dex based dragon builds. Barbarians explicitly have abilities based on strength, but paladins have them working off melee which you can do with finesse. Feel like maybe it should be str or dex like a fighter but that's another topic.</p><p></p><p>7/13 eldritch knight is pretty chill, comes on a little late. But you can cast your melee cantrip, and then as a bonus action make a normal melee attack every turn. You get the normal cool stuff of a fighter extra hitpoints, con save, action surges and such. Better break point than 11, because 1 cantrip and 1 attack is likely to be as good or better than 3 normal attacks. You end up with access to lvl 7 spells, you got the casting slots of a lvl 15 caster. You're a bit lower on health than you'd want from a frontliner, but it sorta kind works out to a d8 which ain't shabby, abjuration school can help quite a bit, and if you're human consider Tough. You also get some niceness from evocation though, dropping 2 fireballs on your own face on a short rest, adding int damage to your melee cantrip, which forms most of your DPR. This is sorta more for the guy who really want to be a fighter, but also wants to cast a bunch of arcane spells. Rather than a wizard wearing armor or a fighter who has a couple magic tricks.</p></blockquote><p></p>
[QUOTE="n00b f00, post: 6831136, member: 6795700"] Without multiclassing it can be done because of melee cantrips to pretty dope effect. Abjurer mountain dwarf wizard is no joke, the bonus proficiencies that otherwise make little sense with the stat bonuses, all that extra HP topped off with alarm from the abjuration school, running around beating people to death with a dwarf wizard just seems so badass. Paladin is so badass they are often accused of being OP. Valor Bard is pretty chill too, moreso I feel than pact of the blade warlocks. Eldritch knight is okay, but they're progression is slow enough that they may seem a little boring for people looking for that experience. They get shield, which is so dope it might as well be their class feature, and occasionally they get to drop a thunderwave or whatever. Rather than running around chopping fools with one hand and fireballing with the other, for quite a bit at least. Effective but not super sexy. With multiclassing 2/18 fighter wizard is awesome. Some of the best fighter stuff that synergism great, for slightly delayed progression. It's so good from an optimization standpoint, I find it hard to argue why every wizard shouldn't dip into fighter just based of mechanics. You lose almost nothing to get more survivability, martial weapons, and action surge. Double fireballs! 2/18 paladin sorcerer isn't too bad either, some of the cool fighter stuff plus slot progression, a few new spells, and smites with full caster slots. The 13 str requirement for MCing is kind of annoying though, as I imagine many gish sorcs are looking at dex based dragon builds. Barbarians explicitly have abilities based on strength, but paladins have them working off melee which you can do with finesse. Feel like maybe it should be str or dex like a fighter but that's another topic. 7/13 eldritch knight is pretty chill, comes on a little late. But you can cast your melee cantrip, and then as a bonus action make a normal melee attack every turn. You get the normal cool stuff of a fighter extra hitpoints, con save, action surges and such. Better break point than 11, because 1 cantrip and 1 attack is likely to be as good or better than 3 normal attacks. You end up with access to lvl 7 spells, you got the casting slots of a lvl 15 caster. You're a bit lower on health than you'd want from a frontliner, but it sorta kind works out to a d8 which ain't shabby, abjuration school can help quite a bit, and if you're human consider Tough. You also get some niceness from evocation though, dropping 2 fireballs on your own face on a short rest, adding int damage to your melee cantrip, which forms most of your DPR. This is sorta more for the guy who really want to be a fighter, but also wants to cast a bunch of arcane spells. Rather than a wizard wearing armor or a fighter who has a couple magic tricks. [/QUOTE]
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