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<blockquote data-quote="Sezarious" data-source="post: 6860946" data-attributes="member: 6792106"><p>If we're still talking about good general fighter/caster builds, there's this:</p><p></p><p>Human Variant - Blade-lock 12, BM Fighter 4, Bear Totem Barbarian 4.</p><p></p><p>Starting stats:</p><p>Strength: 15 (16)</p><p>Dexterity: 8</p><p>Constitution: 14</p><p>Intelligence: 8</p><p>Wisdom: 10</p><p>Charisma: 15 (16)</p><p></p><p>ASI's/Feats:</p><p></p><p>(Human) Recommend GWM or maybe War caster if you want to go board and sword (Whatever will match your fighting style)</p><p>(4th - BM Fighter lvs for action surge and manoeuvres) (+2 strength</p><p>(8th - 4 lvs in Warlock) (+2 Strength)</p><p>(13th - you go one more level in Warlock to grab blade pact invocation= second attack and 3rd lv slots, but then go 4 lvs Barbarian (Bear totem) (+2 Charisma)</p><p>(16th - another 3 lvs in Warlock gets you the next ASI and 4th lv slots, put in Charisma (+2, now maxed)</p><p>(20th - 4 more lvs in warlock gets you 3/short rest 5th level spell slots, 1 6th level 'Mystic arcanum' spell/ long rest and your last ASI (+2 to con)</p><p></p><p>Lv 20 stats:</p><p></p><p>Strength: 20</p><p>Dexterity: 10</p><p>Constitution: 16</p><p>Intelligence: 9</p><p>Wisdom: 10</p><p>Charisma: 20</p><p></p><p>Now, there are a couple of nice things that blend in well with this combination. Firstly, you only need Strength and Charisma to be your real focus.</p><p></p><p>The build is helped with an initial use of a feat for a bonus action attack, the best being either GWM or pole-arm master, though war-caster may be an alternative to give you advantage on your concentration checks. Maybe then you focus on being a sword and board war-caster.</p><p></p><p>The 4 levels in BM fighter could be swapped for levels in paladin if desired, the character then gaining some base healing and disease immunity, spells, channel divinity, smites etc.</p><p></p><p>The 4 levels in barbarian (bear totem) is primarily beneficial for 2 reasons, the awesome rage benefits and then reckless attack.</p><p></p><p>The 12 Levels in Fiendish Blade-Lock give you:</p><p></p><p>-Cha mod+ Warlock lv temp hp on every kill (17, becomes effectively 34 during a rage)</p><p></p><p>-Second attack at warlock lv 5</p><p></p><p>-dark ones own luck/short or long rest to use on saves</p><p></p><p>-Fiendish resistance - For psychic damage resistance! The only damage a bear totem barb is not resistant to</p><p></p><p>-Lifedrinker invocation at lv 12, for a standard total of +10 damage to each of your attacks (makes action surge devastating, whether you use a maul or a longsword and shield).</p><p></p><p>The above combination makes for a frightening hard hitting tank with some casting ability too. When raging, each attack will actually do +12 damage (+14 with duelling fighting style).</p><p></p><p>The biggest weakness of the build is its inability to maintain concentration or cast when raging.</p><p></p><p>The other option is to go without barbarian levels and instead take your 12 in warlock, 4 in fighter and 4 in paladin. HP will not be as good, but then again if taking just the averages, the difference is only 1/level= 12</p><p></p><p>You will definitely produce plenty of temp hp as a fiendish blade-lock to make up for that 12 hp.</p></blockquote><p></p>
[QUOTE="Sezarious, post: 6860946, member: 6792106"] If we're still talking about good general fighter/caster builds, there's this: Human Variant - Blade-lock 12, BM Fighter 4, Bear Totem Barbarian 4. Starting stats: Strength: 15 (16) Dexterity: 8 Constitution: 14 Intelligence: 8 Wisdom: 10 Charisma: 15 (16) ASI's/Feats: (Human) Recommend GWM or maybe War caster if you want to go board and sword (Whatever will match your fighting style) (4th - BM Fighter lvs for action surge and manoeuvres) (+2 strength (8th - 4 lvs in Warlock) (+2 Strength) (13th - you go one more level in Warlock to grab blade pact invocation= second attack and 3rd lv slots, but then go 4 lvs Barbarian (Bear totem) (+2 Charisma) (16th - another 3 lvs in Warlock gets you the next ASI and 4th lv slots, put in Charisma (+2, now maxed) (20th - 4 more lvs in warlock gets you 3/short rest 5th level spell slots, 1 6th level 'Mystic arcanum' spell/ long rest and your last ASI (+2 to con) Lv 20 stats: Strength: 20 Dexterity: 10 Constitution: 16 Intelligence: 9 Wisdom: 10 Charisma: 20 Now, there are a couple of nice things that blend in well with this combination. Firstly, you only need Strength and Charisma to be your real focus. The build is helped with an initial use of a feat for a bonus action attack, the best being either GWM or pole-arm master, though war-caster may be an alternative to give you advantage on your concentration checks. Maybe then you focus on being a sword and board war-caster. The 4 levels in BM fighter could be swapped for levels in paladin if desired, the character then gaining some base healing and disease immunity, spells, channel divinity, smites etc. The 4 levels in barbarian (bear totem) is primarily beneficial for 2 reasons, the awesome rage benefits and then reckless attack. The 12 Levels in Fiendish Blade-Lock give you: -Cha mod+ Warlock lv temp hp on every kill (17, becomes effectively 34 during a rage) -Second attack at warlock lv 5 -dark ones own luck/short or long rest to use on saves -Fiendish resistance - For psychic damage resistance! The only damage a bear totem barb is not resistant to -Lifedrinker invocation at lv 12, for a standard total of +10 damage to each of your attacks (makes action surge devastating, whether you use a maul or a longsword and shield). The above combination makes for a frightening hard hitting tank with some casting ability too. When raging, each attack will actually do +12 damage (+14 with duelling fighting style). The biggest weakness of the build is its inability to maintain concentration or cast when raging. The other option is to go without barbarian levels and instead take your 12 in warlock, 4 in fighter and 4 in paladin. HP will not be as good, but then again if taking just the averages, the difference is only 1/level= 12 You will definitely produce plenty of temp hp as a fiendish blade-lock to make up for that 12 hp. [/QUOTE]
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