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Character Builds & Optimization
Best High level Archer Build?
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<blockquote data-quote="Lamoni" data-source="post: 1136712" data-attributes="member: 12680"><p>Where do I look to find the persistent spell feat? I don't see it in the 3.5 SRD and I don't have DotF or MotW with me. If it isn't found on-line, could you describe the feat to me. Anything that could make those 3 personal spells more useful would help a lot.</p><p></p><p>Normally it would take 3 rounds of combat to use those spells. Then you would be an awesome character, but you lost 3 rounds where you could have done damage and you are also out 3 spells.</p><p></p><p>Let's take a 16th level cleric and 12th level fighter/4th level dwarven defender. We'll give both of them a 20 dex and an 18 str with a +4 composite bow...</p><p></p><p>Cleric: spend 3 rounds using those spells to gain: +8 to hit (-1 for size modifier, +4 BAB). +5 to damage. +14 to strength (doesn't help much with archery unless you have a bow that you carry for just that occasion). Constitution +4 (30 temp HP's). +3 to AC. DR 15/evil.</p><p>Rounds 3-8 would be attacks with +26/+26/+21/+16/+11. Each hit does 1D8+9 damage. If 4 out of 5 arrows hit each round for the 5 attacks, then the damage would be between 200 and 340.</p><p></p><p>Dwarven Defender: Takes defensive stance to gain: +2 bonus on all saves, +2 strength (doesn't help much with archery). Constitution +4 (30 temp HP's). +4 to AC. Then attacks at a +22/+22/+17/+12/+7. Each hit does 1D8+8 damage. If 3 out of 5 arrows hit each round for 3 attacks, then the damage would be between 81 and 144.</p><p>Rounds 3-8 would be the same attack/damage and would add between 135 and 240.</p><p>Total damage would be between 216 and 384.</p><p></p><p>For an 8 round battle, the difference isn't that large, but I was assuming no magic arrows or magic weapon enhancements. Both of those would give more benefit to the fighter/DD. In battles of 10+ rounds, the calculations get harder because you have spells expiring for the cleric and the defensive stance expiring for the fighter. In battles of less than 8 rounds, the fighter outperforms the cleric by a much larger margin.</p><p></p><p>The feats I gave the fighter are: Dodge, Endurance, Toughness, Far Shot, Point Blank Shot, Rapid Shot, Precise Shot, Improved Precise Shot, Weapon Focus (comp longbow), IWF, WS(comp longbow), GWS.</p><p></p><p>The feats I gave the cleric are: Far Shot, Point Blank Shot, Rapid Shot, Precise Shot, Improved Precise Shot, and Combat Casting.</p><p></p><p>My original question was how to build the best archer. If using the fighter/DD works best, did I choose a good selection of feats? Are there feats you would add or subtract? If another class works better, which one and how/why?</p></blockquote><p></p>
[QUOTE="Lamoni, post: 1136712, member: 12680"] Where do I look to find the persistent spell feat? I don't see it in the 3.5 SRD and I don't have DotF or MotW with me. If it isn't found on-line, could you describe the feat to me. Anything that could make those 3 personal spells more useful would help a lot. Normally it would take 3 rounds of combat to use those spells. Then you would be an awesome character, but you lost 3 rounds where you could have done damage and you are also out 3 spells. Let's take a 16th level cleric and 12th level fighter/4th level dwarven defender. We'll give both of them a 20 dex and an 18 str with a +4 composite bow... Cleric: spend 3 rounds using those spells to gain: +8 to hit (-1 for size modifier, +4 BAB). +5 to damage. +14 to strength (doesn't help much with archery unless you have a bow that you carry for just that occasion). Constitution +4 (30 temp HP's). +3 to AC. DR 15/evil. Rounds 3-8 would be attacks with +26/+26/+21/+16/+11. Each hit does 1D8+9 damage. If 4 out of 5 arrows hit each round for the 5 attacks, then the damage would be between 200 and 340. Dwarven Defender: Takes defensive stance to gain: +2 bonus on all saves, +2 strength (doesn't help much with archery). Constitution +4 (30 temp HP's). +4 to AC. Then attacks at a +22/+22/+17/+12/+7. Each hit does 1D8+8 damage. If 3 out of 5 arrows hit each round for 3 attacks, then the damage would be between 81 and 144. Rounds 3-8 would be the same attack/damage and would add between 135 and 240. Total damage would be between 216 and 384. For an 8 round battle, the difference isn't that large, but I was assuming no magic arrows or magic weapon enhancements. Both of those would give more benefit to the fighter/DD. In battles of 10+ rounds, the calculations get harder because you have spells expiring for the cleric and the defensive stance expiring for the fighter. In battles of less than 8 rounds, the fighter outperforms the cleric by a much larger margin. The feats I gave the fighter are: Dodge, Endurance, Toughness, Far Shot, Point Blank Shot, Rapid Shot, Precise Shot, Improved Precise Shot, Weapon Focus (comp longbow), IWF, WS(comp longbow), GWS. The feats I gave the cleric are: Far Shot, Point Blank Shot, Rapid Shot, Precise Shot, Improved Precise Shot, and Combat Casting. My original question was how to build the best archer. If using the fighter/DD works best, did I choose a good selection of feats? Are there feats you would add or subtract? If another class works better, which one and how/why? [/QUOTE]
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