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Best horror system you have used?
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<blockquote data-quote="FentonGib" data-source="post: 4490704" data-attributes="member: 77527"><p>Agreed. My last CoC d20 game went really well, but it wasn't actually the mechanics as the effort put into having the right music to set the right mood, the right props (e.g. I printed out a letter they'd find from a dead man and let them read it rather than just tell them about it), the right plotline to hook them and, most importantly, having a really good set of players who got very into character and made it a great session.</p><p></p><p>Have played CoC with other groups before and it's little more than a 1920s-era monster bash.</p><p></p><p>Personally I find that the D&D 4e rules seems a little TOO geared towards "the encounter" (which is really just combat) for my liking. Even the DMG seems to have 3 quarters of it geared towards how to make the right combat encounter. Imo this may not really be the best system for a horror game.</p><p></p><p>I've done scary Star Wars sessions before (New Jedi Order era against the Yuuzhan Vong) so I digress it's 90% DM and Players and not the system. But I'd recommend bringing in an expanded fear/horror/madness system like Ravenloft or Sanity like CoC d20 to help push statistically what the PCs (and NPCs) react like.</p></blockquote><p></p>
[QUOTE="FentonGib, post: 4490704, member: 77527"] Agreed. My last CoC d20 game went really well, but it wasn't actually the mechanics as the effort put into having the right music to set the right mood, the right props (e.g. I printed out a letter they'd find from a dead man and let them read it rather than just tell them about it), the right plotline to hook them and, most importantly, having a really good set of players who got very into character and made it a great session. Have played CoC with other groups before and it's little more than a 1920s-era monster bash. Personally I find that the D&D 4e rules seems a little TOO geared towards "the encounter" (which is really just combat) for my liking. Even the DMG seems to have 3 quarters of it geared towards how to make the right combat encounter. Imo this may not really be the best system for a horror game. I've done scary Star Wars sessions before (New Jedi Order era against the Yuuzhan Vong) so I digress it's 90% DM and Players and not the system. But I'd recommend bringing in an expanded fear/horror/madness system like Ravenloft or Sanity like CoC d20 to help push statistically what the PCs (and NPCs) react like. [/QUOTE]
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