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Best multiclass for a rogue?
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<blockquote data-quote="fba827" data-source="post: 107612" data-attributes="member: 807"><p>The ideas already stated are good ones - I am just adding to them.</p><p></p><p>It really does come down to the type of character you want. But just some random ramblings ...</p><p></p><p>Ranger/Rogue - (and, yes, please don't just take one level of the damn ranger <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) Why?</p><p> *You maintain class-access to stealth and scouting skills</p><p> *higher BAB & HD than straight rogue</p><p> *Compared to straight rogue, however, you loose increased sneak attack damage and access to those skills like Use Magic Device</p><p> *If the group does not have a wilderness person yet (a druid or a ranger or another class but focus in those woodsy skills) your access to Wilderness Lore, Track, and such would be a great boon to your group's overland traveling</p><p></p><p>Bard / Rogue - great people skills for when you aren't sneak-attacking them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> continued access to skills like Use Magic Device and ability to cast some spells (like invisibility i believe is on the bard list ? but i could be wrong about that - but other spells in general like cure light wounds could be nice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and spontaneous casting is always a boon</p><p></p><p>Fighter / Rogue - if you are a real sneak-attack kind of guy, or find yourself in the thick of battle more often than you care to admit, go this route. Using some combat feats related to your attacks / defenses of choice could make you a formidable opponent. In essense you would be an assasian without the assassain PrC </p><p></p><p>Wiz (specialist) / Rogue - Instead of just thinking in terms of a wizard rogue, think of a particular specialist / rogue. Perhaps a Diviner / Rogue - then you'd be like an archeologist or something (of course, you could retain that title with bard instead). Illusionist / Rogue seems a little painful for your enemies but at the same time that may be too predictable. </p><p></p><p></p><p>Other option? Stay as a rogue just don't choose such sterotypical rogue things - for instance, with your feats go in the direction of feats related to knowledge or simply taking skill focus in skills that are cross-class. Or, maybe even using that ABUNDANCE of skill points given to rogues and spend them on skills other than the sterotypical ones (search/disable device/etc). Some cross-class skills...</p><p> wilderness lore would make you more proficienct in overland travel and could help if you picked up the track feat</p><p> Profession (Sailor) - get some ranks in this and be a boater; perhaps all your adventuring is to save up money to get your own boat? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> okay, a little corny and probably not a good idea if your DM doesn't generally go off in these directions... but it's an idea none the less <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>must stop now as I am just rambling - lack of sleep i guess <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>But the point in this is to say even if you don't actually take a different class, you can still mix things up by not taking what is stereotypcailly expected of a rogue. </p><p></p><p></p><p>Oh, if you do multi-class, watch out for multi-class XP penalties.. you said you were 3rd so you might run into some trouble if rogue (or your other chosen class) isn't a favored class for your race.</p></blockquote><p></p>
[QUOTE="fba827, post: 107612, member: 807"] The ideas already stated are good ones - I am just adding to them. It really does come down to the type of character you want. But just some random ramblings ... Ranger/Rogue - (and, yes, please don't just take one level of the damn ranger ;) ) Why? *You maintain class-access to stealth and scouting skills *higher BAB & HD than straight rogue *Compared to straight rogue, however, you loose increased sneak attack damage and access to those skills like Use Magic Device *If the group does not have a wilderness person yet (a druid or a ranger or another class but focus in those woodsy skills) your access to Wilderness Lore, Track, and such would be a great boon to your group's overland traveling Bard / Rogue - great people skills for when you aren't sneak-attacking them :) continued access to skills like Use Magic Device and ability to cast some spells (like invisibility i believe is on the bard list ? but i could be wrong about that - but other spells in general like cure light wounds could be nice :) and spontaneous casting is always a boon Fighter / Rogue - if you are a real sneak-attack kind of guy, or find yourself in the thick of battle more often than you care to admit, go this route. Using some combat feats related to your attacks / defenses of choice could make you a formidable opponent. In essense you would be an assasian without the assassain PrC Wiz (specialist) / Rogue - Instead of just thinking in terms of a wizard rogue, think of a particular specialist / rogue. Perhaps a Diviner / Rogue - then you'd be like an archeologist or something (of course, you could retain that title with bard instead). Illusionist / Rogue seems a little painful for your enemies but at the same time that may be too predictable. Other option? Stay as a rogue just don't choose such sterotypical rogue things - for instance, with your feats go in the direction of feats related to knowledge or simply taking skill focus in skills that are cross-class. Or, maybe even using that ABUNDANCE of skill points given to rogues and spend them on skills other than the sterotypical ones (search/disable device/etc). Some cross-class skills... wilderness lore would make you more proficienct in overland travel and could help if you picked up the track feat Profession (Sailor) - get some ranks in this and be a boater; perhaps all your adventuring is to save up money to get your own boat? :) okay, a little corny and probably not a good idea if your DM doesn't generally go off in these directions... but it's an idea none the less :) must stop now as I am just rambling - lack of sleep i guess :) But the point in this is to say even if you don't actually take a different class, you can still mix things up by not taking what is stereotypcailly expected of a rogue. Oh, if you do multi-class, watch out for multi-class XP penalties.. you said you were 3rd so you might run into some trouble if rogue (or your other chosen class) isn't a favored class for your race. [/QUOTE]
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