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Best Official 1-3 or 1-5 Level Adventures?
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<blockquote data-quote="pukunui" data-source="post: 9019519" data-attributes="member: 54629"><p>I also killed a PC with a dire weasel in a 3.5e campaign once.</p><p></p><p></p><p>The issue is that the adventure tells the DM to have the giant rats hide in the rubble if the PCs approach the ledge noisily. So in this instance, not only did the giant rat get a crit, but it did so with surprise, so the player never even got a chance to act before their PC died. It was literally, <em>"You descend the rope to the rubble-strewn floor. As your feet touch the ground, some giant rats burst out of the rubble. One of them gets you in the throat. You're dead." </em>(EDIT: I've checked and this is also how it was written in the original 3e version.)</p><p></p><p>No, I don't necessarily blame the adventure itself. That was an anecdote I felt like sharing from my experience with this adventure. Of all the 5e level 1-3 starting adventures I've run over the years, <em>The Sunless Citadel </em>was probably one of my least favorites to DM. I think maybe the designers were just a little <em>too </em>faithful in their conversion of the adventures in the <em>Tales </em>book to differing degrees (e.g. too much treasure in some places, old school 'gotcha' traps/encounters in other places, and so on).</p></blockquote><p></p>
[QUOTE="pukunui, post: 9019519, member: 54629"] I also killed a PC with a dire weasel in a 3.5e campaign once. The issue is that the adventure tells the DM to have the giant rats hide in the rubble if the PCs approach the ledge noisily. So in this instance, not only did the giant rat get a crit, but it did so with surprise, so the player never even got a chance to act before their PC died. It was literally, [I]"You descend the rope to the rubble-strewn floor. As your feet touch the ground, some giant rats burst out of the rubble. One of them gets you in the throat. You're dead." [/I](EDIT: I've checked and this is also how it was written in the original 3e version.) No, I don't necessarily blame the adventure itself. That was an anecdote I felt like sharing from my experience with this adventure. Of all the 5e level 1-3 starting adventures I've run over the years, [I]The Sunless Citadel [/I]was probably one of my least favorites to DM. I think maybe the designers were just a little [I]too [/I]faithful in their conversion of the adventures in the [I]Tales [/I]book to differing degrees (e.g. too much treasure in some places, old school 'gotcha' traps/encounters in other places, and so on). [/QUOTE]
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Community
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Best Official 1-3 or 1-5 Level Adventures?
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