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<blockquote data-quote="green slime" data-source="post: 476072" data-attributes="member: 1325"><p><span style="color: limegreen"> Yes I saw your post on the other thread, after I posted the above comments and it made more sense. Silly me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">In my view the effort of cobbling together a disparate series of adventures requires more long term effort that creating your own. Not only that, the effort of reading, making notes, and double-checking while preparing for a puchased adventure exceeds the time I would require to throw an adventure together myself, as I would remember which NPCs/events/items are important in my own creation, but fear to overlook in someone elses. However this does not prevent me from repeatedly trying what is really a doomed task in some forlorn hope of saving time "today". </span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">That said, there are not many high level adventures I have seen that really grab me. Some of them have scenes I like, but on the whole, I feel they fall short.</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">I like: </span></p><ul> <li data-xf-list-type="ul">Of Sound Mind</li> <li data-xf-list-type="ul">Three Days to Kill</li> <li data-xf-list-type="ul">Sunless Citadel</li> </ul><p></p><p><span style="color: limegreen">And that is really about it.</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">With a nod going to three days. Sunless Citadel is good for newbies, but not brilliant. More traditional; give em what they are expecting type. Of sound mind is Good. But I wouldn't run them in an "adventure path".</span></p></blockquote><p></p>
[QUOTE="green slime, post: 476072, member: 1325"] [color=limegreen] Yes I saw your post on the other thread, after I posted the above comments and it made more sense. Silly me ;) In my view the effort of cobbling together a disparate series of adventures requires more long term effort that creating your own. Not only that, the effort of reading, making notes, and double-checking while preparing for a puchased adventure exceeds the time I would require to throw an adventure together myself, as I would remember which NPCs/events/items are important in my own creation, but fear to overlook in someone elses. However this does not prevent me from repeatedly trying what is really a doomed task in some forlorn hope of saving time "today". That said, there are not many high level adventures I have seen that really grab me. Some of them have scenes I like, but on the whole, I feel they fall short. I like: [/color] [list] [*]Of Sound Mind [*]Three Days to Kill [*]Sunless Citadel [/list] [color=limegreen]And that is really about it. With a nod going to three days. Sunless Citadel is good for newbies, but not brilliant. More traditional; give em what they are expecting type. Of sound mind is Good. But I wouldn't run them in an "adventure path".[/color] [/QUOTE]
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