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Best Selling Fantasy RPGs Sold on DriveThruRPG for 2023
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<blockquote data-quote="SteveC" data-source="post: 9226322" data-attributes="member: 9053"><p>I'm glad to hear it. I really enjoy Derek's point of view but I don't always agree with it. One of the things I really disagree on, but laugh at every time he says it is the "fluffy b.s. time". That phrase has infected my play and we use it as a joke a lot of the time.</p><p></p><p>I haven't played a lot of PbtA, but I think we find the same weaknesses in it. If you have a group of players that are all onboard to making a coherent and consistent game, it can be fun, but there are no guard rails to protect against too much fluffy b.s. I have played (and run) more Blades in the Dark, and I think that game has a much more solid framework to keep the game moving. The big thing is the position and effect rules, which PbtA doesn't have. You can try and attempt crazy stuff, but the GM can frame it to account for difficulty and the context of what you've established the characters can actually do.</p><p></p><p>I don't get the sense that Fabula Ultima is going to have that kind of problem. If I can ever get a proper VTT solution for it, I'll run a campaign and talk about it.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9226322, member: 9053"] I'm glad to hear it. I really enjoy Derek's point of view but I don't always agree with it. One of the things I really disagree on, but laugh at every time he says it is the "fluffy b.s. time". That phrase has infected my play and we use it as a joke a lot of the time. I haven't played a lot of PbtA, but I think we find the same weaknesses in it. If you have a group of players that are all onboard to making a coherent and consistent game, it can be fun, but there are no guard rails to protect against too much fluffy b.s. I have played (and run) more Blades in the Dark, and I think that game has a much more solid framework to keep the game moving. The big thing is the position and effect rules, which PbtA doesn't have. You can try and attempt crazy stuff, but the GM can frame it to account for difficulty and the context of what you've established the characters can actually do. I don't get the sense that Fabula Ultima is going to have that kind of problem. If I can ever get a proper VTT solution for it, I'll run a campaign and talk about it. [/QUOTE]
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