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Best System for a West Marches Game?
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<blockquote data-quote="Iron Sky" data-source="post: 5673156" data-attributes="member: 60965"><p>I tried running a WM style game in 4e and it fizzled. That might be due to our group's mindset however, the system itself was working ok.</p><p></p><p>Basically, after a few forays into the wilds where they fought a few monsters that I rolled no loot for (Rules Compendium's random loot generator), they ended up broke and starving and spent a week in town doing menial tasks to get enough money for more food to go out again.</p><p></p><p>They got annoyed with the prices of things in town (I marked common goods things up 5x since there was only a single tavern/shop in town) and decided they were just going to make their own town using some refugees they rescued as the townsfolk. Soon the game wasn't <strong>West Marches - Exploration, Adventure, Danger!</strong>, it was <strong>West Marches - How to Design, Populate, and Create a Self-sustaining Fortified Village in the Wilderness!</strong></p><p></p><p>Dunno, maybe we'll play again. The group's favorite part was that I had a caravan come through every month (from which they could buy cheap goods/rare items) and each time it came, a new shop set up in town as well as a few scenery buildings showing up to give it the feeling of a frontier boom-town like it was.</p><p></p><p>The downside of 4e is the lack of long-term effects - once the group can afford enough food, there's no real reason to ever go back to town except to "turn in quests".</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5673156, member: 60965"] I tried running a WM style game in 4e and it fizzled. That might be due to our group's mindset however, the system itself was working ok. Basically, after a few forays into the wilds where they fought a few monsters that I rolled no loot for (Rules Compendium's random loot generator), they ended up broke and starving and spent a week in town doing menial tasks to get enough money for more food to go out again. They got annoyed with the prices of things in town (I marked common goods things up 5x since there was only a single tavern/shop in town) and decided they were just going to make their own town using some refugees they rescued as the townsfolk. Soon the game wasn't [B]West Marches - Exploration, Adventure, Danger![/B], it was [B]West Marches - How to Design, Populate, and Create a Self-sustaining Fortified Village in the Wilderness![/B] Dunno, maybe we'll play again. The group's favorite part was that I had a caravan come through every month (from which they could buy cheap goods/rare items) and each time it came, a new shop set up in town as well as a few scenery buildings showing up to give it the feeling of a frontier boom-town like it was. The downside of 4e is the lack of long-term effects - once the group can afford enough food, there's no real reason to ever go back to town except to "turn in quests". [/QUOTE]
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