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Best System for a West Marches Game?
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<blockquote data-quote="Clyde Starr" data-source="post: 7146433" data-attributes="member: 6890554"><p>I've never found 4e combat to take too long...I can run a complete battle between 15 players, and an equal number of enemies in under 2 hrs(of equal EL)....smaller groups in 45 mins or so. Secret is to make sure players pay attention, so they know what's going on when their turn comes up, and don't give in to decision paralysis. If they aren't ready, they hold their action, move on.</p><p></p><p>I've run and played since 1978, so I didn't start with 4e, but I do love the elegance of the system. If you run it using the built in abstraction, it can be an olde school style game like OD&D</p><p></p><p>I'd recommend4e for any Sandbox/on the fly gaming for several reasons</p><p></p><p>Quick down and dirty monsters (I have the Adventure Tools offline edition, and Character Builder) with varied roles so you can have a mixed group that works together and makes some sense. Higher HPs at lower levels, so accidental death of 'disposable characters' doesn't deter you (but with very good lethality still built in, just takes a couple rounds to kill/run away now)</p></blockquote><p></p>
[QUOTE="Clyde Starr, post: 7146433, member: 6890554"] I've never found 4e combat to take too long...I can run a complete battle between 15 players, and an equal number of enemies in under 2 hrs(of equal EL)....smaller groups in 45 mins or so. Secret is to make sure players pay attention, so they know what's going on when their turn comes up, and don't give in to decision paralysis. If they aren't ready, they hold their action, move on. I've run and played since 1978, so I didn't start with 4e, but I do love the elegance of the system. If you run it using the built in abstraction, it can be an olde school style game like OD&D I'd recommend4e for any Sandbox/on the fly gaming for several reasons Quick down and dirty monsters (I have the Adventure Tools offline edition, and Character Builder) with varied roles so you can have a mixed group that works together and makes some sense. Higher HPs at lower levels, so accidental death of 'disposable characters' doesn't deter you (but with very good lethality still built in, just takes a couple rounds to kill/run away now) [/QUOTE]
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