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Best System for a West Marches Game?
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<blockquote data-quote="Jhaelen" data-source="post: 7146847" data-attributes="member: 46713"><p>15 players? That's quite impressive.</p><p></p><p>We've found that the game startes to get bogged down with more than six players (we've played with up to ten), no matter how much everyone concentrates on the action. The problem is that it will take a rather long time until your next turn is around even if every player is done in less than a minute. And in that time, a lot of things will have changed, especially in 4e because of the very dynamic combats. You can rarely plan ahead for your next turn.</p><p></p><p>I also wonder about the level range of your example. We've found that 4e combat is very fast unitl about the first half of the heroic tier. After reaching Paragon tier, it has already slowed down quite noticeably. There's a bunch of reasons for this: </p><p>- monster hit points increasing faster than the party's damage output</p><p>- lots of status effects that need to be tracked and/or cause action denial</p><p>- 'option overload' for the heroes</p><p>- plenty of interrupt powers</p><p></p><p>Having said that, I cannot say that I have ever minded. I still prefer 4e vastly over any other edition of D&D because combat is so much more _interesting_. And other editions also run into issues at the higher levels.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7146847, member: 46713"] 15 players? That's quite impressive. We've found that the game startes to get bogged down with more than six players (we've played with up to ten), no matter how much everyone concentrates on the action. The problem is that it will take a rather long time until your next turn is around even if every player is done in less than a minute. And in that time, a lot of things will have changed, especially in 4e because of the very dynamic combats. You can rarely plan ahead for your next turn. I also wonder about the level range of your example. We've found that 4e combat is very fast unitl about the first half of the heroic tier. After reaching Paragon tier, it has already slowed down quite noticeably. There's a bunch of reasons for this: - monster hit points increasing faster than the party's damage output - lots of status effects that need to be tracked and/or cause action denial - 'option overload' for the heroes - plenty of interrupt powers Having said that, I cannot say that I have ever minded. I still prefer 4e vastly over any other edition of D&D because combat is so much more _interesting_. And other editions also run into issues at the higher levels. [/QUOTE]
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