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Best System for a West Marches Game?
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<blockquote data-quote="Clyde Starr" data-source="post: 7146996" data-attributes="member: 6890554"><p>Admittedly, the games I ran with 15 players were a little different than most...I like large groups, but rarely did too many others. The level range the longest running got up to was 14th level characters. This was a rotating roster group (was a 'Store Game' where I basically let anyone who showed up with an appropriate level character play that day, up to start time, Start time generally being held off until the 5 regulars all were there). </p><p>I will say that higher level combat does in fact slow down considerably...as it does in every other edition, but as overall combat still seems faster than other editions it's a zero-sum equation. If 4e's 45 min average group now takes 2 hrs, 1e for instance's 2hr group now takes like 5hrs to finish a similar encounter. (both groups are taking 250% longer to run a combat) The big difference is, now, at higher levels, everyone in 4e is still contributing equally to the action, the Wizard isn't overshadowing everyone at the table.</p><p></p><p>I also was very efficient in tracking effects, I used my laptop, and had a program on that one made in VB, that told you when status effects ended, who's turn it was, etc... Interrupts were still an issue, but honestly, didn't see them used a whole lot. Often players tended to forget all but their favorite interrupts, so they mostly didn't trigger them. I almost always triggered the monsters interrupts, because I planned around their strategy that way, but again that meant I was prepared for several options when the monsters were able to act (their turn or others)</p><p></p><p>Oh, coincidentally, it probably says I'm new to EnWorld, because I haven't logged in for a long time, and I logged in via facebook, which wasn't linked to my old account. Old account here was either ShamanStarr or GamerSeuss (can't remember which I used here)</p></blockquote><p></p>
[QUOTE="Clyde Starr, post: 7146996, member: 6890554"] Admittedly, the games I ran with 15 players were a little different than most...I like large groups, but rarely did too many others. The level range the longest running got up to was 14th level characters. This was a rotating roster group (was a 'Store Game' where I basically let anyone who showed up with an appropriate level character play that day, up to start time, Start time generally being held off until the 5 regulars all were there). I will say that higher level combat does in fact slow down considerably...as it does in every other edition, but as overall combat still seems faster than other editions it's a zero-sum equation. If 4e's 45 min average group now takes 2 hrs, 1e for instance's 2hr group now takes like 5hrs to finish a similar encounter. (both groups are taking 250% longer to run a combat) The big difference is, now, at higher levels, everyone in 4e is still contributing equally to the action, the Wizard isn't overshadowing everyone at the table. I also was very efficient in tracking effects, I used my laptop, and had a program on that one made in VB, that told you when status effects ended, who's turn it was, etc... Interrupts were still an issue, but honestly, didn't see them used a whole lot. Often players tended to forget all but their favorite interrupts, so they mostly didn't trigger them. I almost always triggered the monsters interrupts, because I planned around their strategy that way, but again that meant I was prepared for several options when the monsters were able to act (their turn or others) Oh, coincidentally, it probably says I'm new to EnWorld, because I haven't logged in for a long time, and I logged in via facebook, which wasn't linked to my old account. Old account here was either ShamanStarr or GamerSeuss (can't remember which I used here) [/QUOTE]
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