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Best use of Polearm Master + Sentinel, Best Control/Skill Bard, Level 6
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<blockquote data-quote="Kithas" data-source="post: 6852236" data-attributes="member: 97587"><p>I honestly havent found a good way to have a discussion with you jd. That is why I am doing my best to avoid your overly aggressive comments and largely not engage with you. </p><p></p><p>Im really not sure how a damage reduction reaction is a 'niche' ability, taking damage is very common. As far as racials go, no it doesnt scale that impressively but it is always useful and relevant. </p><p></p><p>Ek is largely useful for the cantrips and the utility having leveled spells gives. Using a longbow requires switching weapons, depending on your dm thats at least one full round before you can fire, also wasting a round of damage. Your cited 'better' damage is also negligable as 2d10s(11avg) and 2d8+4(13avg) really isnt worth the time/vulnerability to switch. On top of that you get access to magic damage which is very valuable as the game progresses, even some low cr creatures are outright immune to non-magical damage. </p><p>On sword burst, I would be very interested to know why you are counting on adding 26 to the damage of 2 attacks(+13 to str!?). If youre actually interested in the numbers it breaks down as follows; your three attacks will do 23.5 average damage, sword burst will do 7 per enemy, basic division shows you that they break even at 3 enemies and sword burst pulls way ahead after that. After level 7 you get to sword burst and make one attack with your bonus action, this means you break even on 2 enemies and easily surpasses it from there. If your +26 was because of great weapon master then I apologize that I dont optimize for magical christmas land where you can -5 and still expect to hit even with your precision strike, not to mention youre eating all of your resources just for that.</p><p></p><p>Warlock was more for the cantrips spell features and short rest spell slots. They do not have shield but that wasnt the point and I was offering it as an alternative. </p><p>I also fail to understandhow hex is a poor choice on this build, Ive personally been using it for some time and with the sheer number of attacks you have it is well worth the occasional missed butt strike(7.5 avg with max str=2d6)</p><p></p><p>As for your comments about following my advice. How about we both offer our advice and let the op judge for himself like rational adults. This is not the place for playground yelling matches and Im done trying to reason with you.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6852236, member: 97587"] I honestly havent found a good way to have a discussion with you jd. That is why I am doing my best to avoid your overly aggressive comments and largely not engage with you. Im really not sure how a damage reduction reaction is a 'niche' ability, taking damage is very common. As far as racials go, no it doesnt scale that impressively but it is always useful and relevant. Ek is largely useful for the cantrips and the utility having leveled spells gives. Using a longbow requires switching weapons, depending on your dm thats at least one full round before you can fire, also wasting a round of damage. Your cited 'better' damage is also negligable as 2d10s(11avg) and 2d8+4(13avg) really isnt worth the time/vulnerability to switch. On top of that you get access to magic damage which is very valuable as the game progresses, even some low cr creatures are outright immune to non-magical damage. On sword burst, I would be very interested to know why you are counting on adding 26 to the damage of 2 attacks(+13 to str!?). If youre actually interested in the numbers it breaks down as follows; your three attacks will do 23.5 average damage, sword burst will do 7 per enemy, basic division shows you that they break even at 3 enemies and sword burst pulls way ahead after that. After level 7 you get to sword burst and make one attack with your bonus action, this means you break even on 2 enemies and easily surpasses it from there. If your +26 was because of great weapon master then I apologize that I dont optimize for magical christmas land where you can -5 and still expect to hit even with your precision strike, not to mention youre eating all of your resources just for that. Warlock was more for the cantrips spell features and short rest spell slots. They do not have shield but that wasnt the point and I was offering it as an alternative. I also fail to understandhow hex is a poor choice on this build, Ive personally been using it for some time and with the sheer number of attacks you have it is well worth the occasional missed butt strike(7.5 avg with max str=2d6) As for your comments about following my advice. How about we both offer our advice and let the op judge for himself like rational adults. This is not the place for playground yelling matches and Im done trying to reason with you. [/QUOTE]
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Best use of Polearm Master + Sentinel, Best Control/Skill Bard, Level 6
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