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<blockquote data-quote="Celebrim" data-source="post: 9020615" data-attributes="member: 4937"><p>That's worth a considerable amount. I should have thought of that. Thanks.</p><p></p><p>So by way of update, the size of the maps in question mean that I'd have no (real) choice but to use tilesets, and based on the discussion tilesets are also the way to go because I do have one player who cheats and wouldn't be able to resist cheating if given the opportunity to do so. </p><p></p><p>Ideally I'd want to just configure a tile once on multiple layers, so that I import a resource to a map once and thereafter - after fiddling with all the stuff - it knows the scale of the resource, the line of sight layer, what portion of the resource represents a togglable door, and then I can just start hooking them together on the grid without having to do setup on all the layers again and again and again. Even better if there is functionality for importing tiles from XML files or something with each layer having its own representation that I can set up externally. </p><p></p><p>What I don't want is to have to manually set up a vision blocking layer for a whole map after having laid all the tiles.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9020615, member: 4937"] That's worth a considerable amount. I should have thought of that. Thanks. So by way of update, the size of the maps in question mean that I'd have no (real) choice but to use tilesets, and based on the discussion tilesets are also the way to go because I do have one player who cheats and wouldn't be able to resist cheating if given the opportunity to do so. Ideally I'd want to just configure a tile once on multiple layers, so that I import a resource to a map once and thereafter - after fiddling with all the stuff - it knows the scale of the resource, the line of sight layer, what portion of the resource represents a togglable door, and then I can just start hooking them together on the grid without having to do setup on all the layers again and again and again. Even better if there is functionality for importing tiles from XML files or something with each layer having its own representation that I can set up externally. What I don't want is to have to manually set up a vision blocking layer for a whole map after having laid all the tiles. [/QUOTE]
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